Stochastic Hex Anti-Tiling : Terrain & Mesh View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.19 or later
Package size
69.8 MB
Files
29
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4
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Stochastic Hex Anti-Tiling : Terrain & Mesh

by JAMSWork (opens in new tab)

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Fix Repetitive textures instantly. One-click Anti-tiling for meshes & terrain that keeps graphics crisp with perfect lighting & Normals, best performance and no blur using the latest JCGT method.

Price $15.00

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Price history

Last 6 months

USD
Price history for Stochastic Hex Anti-Tiling : Terrain & Mesh, 6 months Current $15.00; lowest $10.50; highest $15.00 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov

Asset preview

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Stochastic Hex Anti-Tiling : Terrain & Mesh screenshot 1

Stochastic Hex Anti-Tiling : Terrain & Mesh screenshot 1

About this asset

Stochastic Hex Anti-Tiling : Terrain & Mesh provides a high-performance, production-ready solution to repetitive texture tiling in Unity 6 URP. Grounded in Morten S. Mikkelsen’s peer-reviewed JCGT 2022 research (Practical Real-Time Hexagonal Grid Stochastic Texture Synthesis), this package replaces conventional anti-tiling techniques like smudgy noise overlays, heavy Look-Up Tables (LUTs), and 4-tap square grids etc—with a pure ALU math engine (HexHash2D). By skewing UV space into a hexagonal lattice with randomized cell rotations and barycentric weight blending, it completely eliminates macro-grid repetition and cross-hatching artifacts while preserving the sharp structural details of organic textures like rock, grass, sand, and bark in just a single click.

Key Features:

  • Zero-VRAM ALU Engine: Replaces memory-heavy LUT maps, pre-baked atlases, and noise overlays with fast GPU math, maintaining a zero-VRAM footprint on standard PBR materials.
  • 3-Tap Lattice Efficiency: Evaluates a 3-tap triangular grid—the practical bare minimum setup required for continuous 2D planar blending—saving 25% GPU texture sampler cycles compared to 4-tap square grid stochastic methods.
  • Structure-Preserving Weight Exponentiation: Unlike smudgy noise overlays or Voronoi blending that blur surface features, contrast exponentiation applied to barycentric weights preserves crisp, organic texture details without histogram transformations.
  • Tangent-Space Normal Alignment: Dynamically rotates normal map vector channels (n.xy = mul(rot, n.xy)) alongside UV coordinates, guaranteeing physically accurate specular highlights and lighting reflections.
  • Seam-Free Mipmapping: Evaluates screen-space derivatives (ddx/ddy) prior to UV rotation and samples via SAMPLE_TEXTURE2D_GRAD, eliminating edge seams and pitch-black mipmap glitches.

Seamless Workflow & Integration

  • 3D Meshes: Assign the Shader Graph or SubGraph to your material and toggle Enable Anti-Tiling for instant setup on props and environments.
  • Unity Terrains: Replaces default Terrain Lit shaders with seamless 4-layer splatmap support, automatically synchronizing Layer Tiling, Offset, Normal Scale, Metallic, Smoothness, Color Tint, and AO Remapping directly from the native Terrain Inspector.

From the publisher's Asset Store listing.

Technical details

Stochastic Hex Anti-Tiling : Terrain & Mesh package includes 2 anti-tiling shadergraphs , one for regular mesh and another for integrating with unity's native terrain. Just plug and play. 

Example scene includes 6 textures and a basic terrain and mesh setup scene.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.19f1 Not listed Compatible Not listed

As listed on the Asset Store.