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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 3.4 MB
- Files
- 88
- Views in the past week
- 21
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Card Game UI Kit — Cards, HUD, Buttons & Animations
Complete 2D UI kit for mobile card games: full deck, 5 themed card backs, HUD, buttons, result screens + ready C# deal & flip animations. One menu click builds a working demo.
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Last 6 months
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Card Game UI Kit — Cards, HUD, Buttons & Animations screenshot 1
About this asset
Build your card game's entire interface in one import.VAKASAMA Card Game UI Kit gives you everything the screen of a mobile card game needs — solitaire, rummy, poker, blackjack, trick-taking or your own invention — in one consistent, premium visual style: deep navy, ivory and gold.Cards (54 sprites, 500×700 px): full 52-card deck with large, highly readable corner indices and classic pip layouts, elegant monogram-style J/Q/K face cards, and 2 jokers.Card backs (5 themes): Royal Navy, Cosmic Violet, Crimson Gothic, Jade Emperor, Phoenix Fire — a shared border and lattice system, so themes can be mixed in one game or offered as unlockables.HUD (8 sprites): top panel, avatar frame, name plate, score panel, progress bar (background + fill), timer badge, VS diamond.Buttons (8 sprites): primary / secondary / danger / square icon styles in normal + pressed states, with 9-slice friendly rounded corners.Screens: Victory / Defeat / Draw ribbon banners with ray effects, plus tall and wide modal panels for menus and match results.Working code, not just art. Three runtime C# scripts (namespace Vakasama.CardKit, no third-party dependencies): CardDeck — 52-card model with Fisher-Yates shuffle, draw API and automatic sprite lookup; CardView — smooth squash-flip animation between back and face; CardDealer — deals any number of cards from a deck pile into a fanned hand with tweened movement and auto-flip.One-click demo. Open Tools > VAKASAMA > Build Card Kit Demo Scene and a complete playable demo is generated: HUD, deck pile, hand area and a DEAL button. Press Play, hit DEAL, and watch five cards fly into a fan and flip face-up. An editor postprocessor auto-configures every texture as a UI sprite on import — zero setup.Compatibility: all sprites render through Unity UI (Canvas) and work identically in Built-in, URP and HDRP. Optimized for mobile portrait layouts; scales cleanly to tablet and landscape. Plain, commented C# that's easy to extend.Support: [email protected] — replies within 48 hours.
From the publisher's Asset Store listing.
Technical details
Sprites: 80 PNG files, transparent backgrounds, pixel-based (rendered from vector-style source at high resolution)
Cards: 54 files at 500×700 px (52 faces + 2 jokers), 5 card backs at 500×700 px
HUD: 8 elements — top panel (900×140), avatar frame (180×180), name plate, score panel, progress bar bg/fill, timer badge, VS diamond
Buttons: 4 styles × normal/pressed states, uniform rounded corners suitable for 9-slice
Screens: 3 result banners (760×300), 2 modal panels
Animated: No animation clips — animations are code-driven (C# tweens for deal movement and card flip)
Scripts: 3 runtime C# scripts + 2 editor scripts (demo scene builder, sprite import automation), namespace Vakasama.CardKit, no third-party dependencies
Render pipelines: Built-in, URP, HDRP (Canvas-based UI sprites, pipeline-independent)
File size: ~3.4 MB total
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.