Card Game UI Kit — Cards, HUD, Buttons & Animations View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
3.4 MB
Files
88
Views in the past week
21

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Card Game UI Kit — Cards, HUD, Buttons & Animations

by Vakasama Studios (opens in new tab)

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Complete 2D UI kit for mobile card games: full deck, 5 themed card backs, HUD, buttons, result screens + ready C# deal & flip animations. One menu click builds a working demo.

Price $4.99

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Price history

Last 6 months

USD
Price history for Card Game UI Kit — Cards, HUD, Buttons & Animations, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 21 Sep 5 Oct 19 Oct 2 Nov

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Card Game UI Kit — Cards, HUD, Buttons & Animations screenshot 1

Card Game UI Kit — Cards, HUD, Buttons & Animations screenshot 1

About this asset

Build your card game's entire interface in one import.VAKASAMA Card Game UI Kit gives you everything the screen of a mobile card game needs — solitaire, rummy, poker, blackjack, trick-taking or your own invention — in one consistent, premium visual style: deep navy, ivory and gold.Cards (54 sprites, 500×700 px): full 52-card deck with large, highly readable corner indices and classic pip layouts, elegant monogram-style J/Q/K face cards, and 2 jokers.Card backs (5 themes): Royal Navy, Cosmic Violet, Crimson Gothic, Jade Emperor, Phoenix Fire — a shared border and lattice system, so themes can be mixed in one game or offered as unlockables.HUD (8 sprites): top panel, avatar frame, name plate, score panel, progress bar (background + fill), timer badge, VS diamond.Buttons (8 sprites): primary / secondary / danger / square icon styles in normal + pressed states, with 9-slice friendly rounded corners.Screens: Victory / Defeat / Draw ribbon banners with ray effects, plus tall and wide modal panels for menus and match results.Working code, not just art. Three runtime C# scripts (namespace Vakasama.CardKit, no third-party dependencies): CardDeck — 52-card model with Fisher-Yates shuffle, draw API and automatic sprite lookup; CardView — smooth squash-flip animation between back and face; CardDealer — deals any number of cards from a deck pile into a fanned hand with tweened movement and auto-flip.One-click demo. Open Tools > VAKASAMA > Build Card Kit Demo Scene and a complete playable demo is generated: HUD, deck pile, hand area and a DEAL button. Press Play, hit DEAL, and watch five cards fly into a fan and flip face-up. An editor postprocessor auto-configures every texture as a UI sprite on import — zero setup.Compatibility: all sprites render through Unity UI (Canvas) and work identically in Built-in, URP and HDRP. Optimized for mobile portrait layouts; scales cleanly to tablet and landscape. Plain, commented C# that's easy to extend.Support: [email protected] — replies within 48 hours.

From the publisher's Asset Store listing.

Technical details

Sprites: 80 PNG files, transparent backgrounds, pixel-based (rendered from vector-style source at high resolution)
Cards: 54 files at 500×700 px (52 faces + 2 jokers), 5 card backs at 500×700 px
HUD: 8 elements — top panel (900×140), avatar frame (180×180), name plate, score panel, progress bar bg/fill, timer badge, VS diamond
Buttons: 4 styles × normal/pressed states, uniform rounded corners suitable for 9-slice
Screens: 3 result banners (760×300), 2 modal panels
Animated: No animation clips — animations are code-driven (C# tweens for deal movement and card flip)
Scripts: 3 runtime C# scripts + 2 editor scripts (demo scene builder, sprite import automation), namespace Vakasama.CardKit, no third-party dependencies
Render pipelines: Built-in, URP, HDRP (Canvas-based UI sprites, pipeline-independent)
File size: ~3.4 MB total

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.