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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 780 KB
- Files
- 17
- Favorites
- 1
- Views in the past week
- 8
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Keywords
CYW Texture Import Auditor
Audits textures that are actively assigned to material shader slots and checks their Unity import settings. It does not scan unassigned textures or classify files by filename.
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Last 6 months
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CYW Texture Import Auditor screenshot 1
About this asset
CYW Texture Import Auditor is a lightweight Unity Editor tool for checking texture import settings used by project materials.
The tool scans textures assigned to material shader slots and reports common import issues without relying on filenames.
It can detect incorrectly imported Normal Maps, linear PBR data textures with sRGB enabled, and data textures that were mistakenly imported as Normal Maps.
Shared textures used in incompatible shader roles are reported as conflicts and are never modified automatically. Textures using unusual importer types are also left for manual review.
The workflow is simple: scan the project, review the results, select safe fixes, apply them, and scan again to verify the final import state.
The auditor works from actual material usage. Only textures assigned to material shader slots under Assets are included in the scan. Unassigned textures are intentionally ignored, and filenames are not used to determine texture roles.
From the publisher's Asset Store listing.
Technical details
Project material scanning under Assets
Normal Map validation and one-click correction
Linear PBR data checks for Metallic, Roughness, Smoothness, AO, Height, Mask and common packed maps
Detects sRGB settings that are incorrect for linear texture data
Flags data textures that were imported as Normal Maps
Reports shared-texture conflicts across incompatible shader roles and leaves them unchanged
Unusual importer types are kept for manual review
Usage count, Ping and Open controls for reported textures
Selective fixing with confirmation before reimport
Automatic rescan after fixes are applied
Editor-only, with no external dependencies
Designed for Built-in Render Pipeline, URP and HDRP
Custom shaders may use property names outside the auditor's automatic PBR role detection
Documentation is included in the package as Documentation.pdf
Material-driven scan: only textures currently assigned to material shader slots are analyzed.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible |
Editor-only utility. Designed for use with Built-in Render Pipeline, URP and HDRP materials.
As listed on the Asset Store.