MiniTrack — Tabletop Racing Level Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.5 or later
Package size
176.8 MB
Files
206
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1
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MiniTrack — Tabletop Racing Level Pack

by AZ Studios (opens in new tab)

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Eight hand-textured miniature racing dioramas with collision built in, ready for URP.

Price $15.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for MiniTrack — Tabletop Racing Level Pack, 6 months Current $15.99; lowest $7.99; highest $15.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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MiniTrack — Tabletop Racing Level Pack screenshot 1

MiniTrack — Tabletop Racing Level Pack screenshot 1

About this asset

MiniTrack is a set of eight miniature racing levels built on everyday surfaces — a

backyard picnic table, a mechanic's workbench, a ramen bar counter, a kid's playroom

floor. Each one is a complete, self-contained diorama sized for toy-scale vehicles.

Every level is a single prefab. Drag it into your scene and drive on it. Collision,

materials and static flags are already configured — there is nothing to extract,

remap or reassign after import.

WHAT'S INCLUDED

8 level prefabs:

1 Backyard BBQ — long picnic table loaded with burgers, sausages, sauce bottles and a grill station

2 Campfire Cookout — evening picnic table with an open cooler-grill and scattered cookware

3 Mechanics Workbench — workbench with vise, welding mask, oil cans, saws and hand tools

4 Playroom Rally — bright toy floor with a robot, teddy, building blocks, train set and rug

5 Ramen Night Market — noodle bar counter with stools, teapot, paper lanterns and bowls

6 Teppanyaki Grill — Japanese griddle counter with sushi, hotplate and seating

7 Toolshed Trail — tool-covered board with paint cans, handsaw and a worn work surface

8 Toybox Night — moodier toy scene with a robot figure and a muted, low-light palette

Also included:

- Demo scene showing all eight levels laid out and labelled

- Full documentation (PDF + README)

ALREADY SET UP FOR YOU

- Non-convex MeshCollider on every mesh, matching the visible silhouette rather than a box

- Invisible barrier meshes with renderers disabled — they block the vehicle, draw nothing,

and cost no draw calls

- URP/Lit materials with base colour and normal maps assigned

- Normal maps flagged correctly on import; base colour maps set to sRGB

- Static flags configured for batching, GI, occlusion and reflection probes

- Prefab Variants of the source FBX, so re-importing a model propagates through

GOOD TO KNOW

Lighting is baked into the base colour maps. That is what gives these levels their

rich, pre-lit look at very low runtime cost, and it means the light direction is

fixed — they are not built for a moving sun or a day/night cycle. Materials use

near-zero smoothness and zero metallic because the specular response is already in

the texture. You can still light the scene normally; extra lights read as additional

illumination on top.

Geometry is mobile-friendly at 14k–22k triangles per level. Textures are the heavier

side of the budget — 90 of the 101 maps are 2048². If you are targeting mobile, drop

Max Size to 1024 in the texture importer.

Teppanyaki Grill has no barrier mesh and relies on its visible geometry for collision.

Add your own boundary there if you need a hard wall.

SUPPORT

Full documentation ships inside the package under MiniTrack/Documentation. It covers

folder structure, the collision and barrier setup, performance notes and a

troubleshooting table.

From the publisher's Asset Store listing.

Technical details

Number of prefabs: 8

Number of meshes: 87

Triangles: 141,715 total (13,907 – 22,340 per level)

Vertices: 163,376 total

Materials: 85 (all Universal Render Pipeline/Lit)

Textures: 101 PNG — 90 × 2048², 9 × 1024², 2 × 512²

Texture types: base colour, normal

UV mapping: yes, non-overlapping

Colliders: 87 non-convex MeshColliders

LOD: no

Rigging / animation: none

Render pipeline: Universal Render Pipeline (URP 17.3.0)

Minimum Unity version: 6000.3.5f1

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.5f1 Not listed Compatible Not listed

Built for Universal Render Pipeline (URP) 17.3.0. Requires a URP-enabled project. Materials can be converted to HDRP or Built-in Render Pipeline using Unity's render pipeline conversion tools if required.

As listed on the Asset Store.