Potion & Liquid Master - AAA Quality OFFICIAL SALE

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🧪 A Liquid That Behaves Like Liquid 🧪


Most potion assets are a coloured lump of glass. This one holds an actual volume.


There is a real surface inside the container. It sits at the level you choose, it stays horizontal when the container tips, it sloshes when the container moves and settles again, and it goes down when you drink, leaving a film on the glass. Drag the level in the Scene view and watch it fill: no Play mode needed.


🌊 It Is Not Tied To Our Meshes 🌊


The liquid works on any closed mesh you own. Select your container, run one menu command, and it is wired: the component finds the liquid renderer, reads the volume off the mesh, and tells you straight away whether the mesh is watertight, drawing the open edges in the Scene view if it is not.


  • Your own bottles, a vat, a beaker, a trough, a Unity cube, a Unity cylinder.
  • A model authored Z-up is one dropdown away.

🎨 64 Liquid Styles, Applied In One Click 🎨


Every style ships twice: as a preset asset you can open, copy and edit, and as a material you can drag onto a renderer.


  • Core — Health, Mana, Stamina, Poison, Antidote, Nectar, Springwater, Tonic.
  • Radiant — Uranium, Bioluminescent, Emberflame, Voidfire, Frostlight, Plasma, Radium, Moonwell. They gain in the dark, and some of them tremble.
  • Sparkling — Stardust, Fairy Dust, Gold Flake, Nebula, Diamond Dust, Champagne, Seafoam. Real drifting flecks, not a texture.
  • Swirling — Marbled, Duotone, Oil Slick, Galaxy, and a Lava Lamp with actual metaballs.
  • Thick — Blood Clot, Slime, Tar, Honey, Sludge, Quicksilver, Cream, Inkwell. Lumps in the liquid and a lumpy surface to match.
  • States — Boiling, Chilled, Frozen, Dry Ice, Corruption, Smoulder.
  • Special — Witches Brew, Ectoplasm, Liquid Gold, Absinthe, Djinn, Miasma, Layered Elixir, Tricolore.

Browse them as a grid of thumbnails rendered on your own container's mesh, so what you see is what you get. Save your own with one button. Crossfade from one style to another at runtime as a brew comes to the boil or a potion freezes.


🧊 The Container Is A Second Catalogue 🧊


15 glass styles, independent of the liquid — changing the potion no longer changes the bottle, and any glass goes with any liquid.


  • Plain — Clean, Lab, Smoked, and Lantern, which conducts the light of whatever it holds.
  • Old — Antique, Apothecary, Green Bottle, Cellar, Ancient.
  • Worn — Scratched, Cracked, Crazed.
  • Opaque — Frosted, Opaline, Sea Glass.

They are built from eleven switchable features: thick tint, blown glass, wall bubbles, scratches, cracks, the dried rings of former levels, patina, grime drips and a hand print, frosting and milk glass.


💫 Everything Else Is Opt-In 💫


Add a component only when you want the effect. Absent, it costs exactly nothing.


  • Foam and scum — a head with real height that builds when you stir it and settles on its own.
  • Effervescence — columns of bubbles that leave a site, accelerate, spread and break at the surface.
  • Bursting caps — big domes that swell on a boiling surface, burst, throw drops in 3D and leave a ring behind.
  • Embers — sparks born on the liquid's own surface, climbing with the container and thinning as they rise. Seven styles throw them already.
  • Smoke — held in the air pocket above the liquid, or open for a cauldron, where light smoke climbs in volutes and heavy smoke hangs and creeps. It is a volume, so it does not cut through your geometry.
  • Caustics — the net of light the surface folds into the body of the liquid and onto the wall, tilting with the surface and coming down with the level.
  • Glow — emission with a pulse, a halo that needs no bloom in your stack, glass that conducts the liquid's light, and a real Light that throws the liquid's own net onto the floor it stands on.
  • Layers — four colours stacked with soft interfaces, anchored to the container or riding the level.
  • Pour, cork, tap and floaters — pour an amount from one container into another, and let ice cubes or petals ride exactly where the surface is drawn.

🍶 Twelve Potion Bottles, Ready To Drop 🍶


Three sizes of the classic flask — small, medium and large — for potions that come in strengths, then nine shaped bottles with their own ornament: crystal, donut, fire, heart, mushroom, skull, star, hourglass and triangle. Plus a cauldron.


Every prefab arrives finished: glass, cork, metalwork and a liquid style already assigned, with the component wired to the right mesh. 60 transparent inventory icons come with them, already imported as sprites, so a UI slot is a drag away.


🔬 Two Scenes That Teach It 🔬

  • The Demo answers what is in this package: the whole catalogue in a lit case, and three plinths in front of it running one liquid through three behaviours. Walk the styles and the bottles with the bar along the bottom, click any bottle to close up on it.
  • The Lab answers what happens when I pull that slider: one bottle, a tap and a cork, with every setting on screen while the bottle is carried, run with, handed over, shaken, thrown or tipped to pour. Fill it from the tap, drink it, press Water, Oil, Syrup or Mercury, then save what you made back into a preset asset.

🧰 Built To Ship 🧰

  • No solver. No particles, no grid, no SPH. It is a rendered volume, and that is what makes a hundred of them affordable in one scene.
  • Two motion qualities. Standard by default. Advanced adds a crest that climbs the wall the liquid is thrown against, a circulation that outlives a spin, and it holds the amount of liquid as the container rolls right over.
  • A knock lands by itself — give the container a collider and a rigidbody, and putting a bottle down or hitting it rocks and rings the liquid with no code at all.
  • Gravity is a setting — a bottle on a rolling ship or a small planet still holds its liquid the right way up.
  • The inspector tells you what is wrong and fixes it with a button: a mesh with holes, a material on the wrong shader, a pipeline setting the effect needs.
  • 42 pages of documentation inside the editor, searchable, plus a welcome window and a one-click hub.

🧩 Render Pipelines 🧩


Use the same liquid styles and bottle prefabs in URP or HDRP. URP requires Unity 2022.3 LTS / URP 14 or newer; HDRP requires Unity 6 / HDRP 17 or newer. 


📦 What You Get 📦

  • 12 potion models — 3 sizes and 9 shaped bottles
  • 14 ready-to-use prefabs, fully wired, including a cauldron
  • 64 liquid styles, as presets and as materials
  • 15 container styles, as presets and as materials
  • 60 transparent inventory icons
  • 12 shaders and 11 components
  • 3 example scenes — the Demo, the Lab, and one with the liquid in plain Unity primitives
  • A 42-page documentation window inside Unity
  • A briefing file for AI coding assistants, so yours gets the real API instead of inventing a fluid solver

🎬 About The Videos 🎬


The second video, the alchemist's workshop, is dressed with Stylized Cauldron - 3 Tiers - AAA quality, a separate AnkleBreaker asset that is not included here