Placing thousands of trees, rocks, and props by hand is one of the most tedious, time-draining tasks in game development. Default Unity tools either force you into exhausting manual labor or generate sterile, repetitive grids that look artificial and require hours of cleanup.
Saves 40+ hours of manual level dressing. At a standard $35/hr dev rate, this tool pays for itself within your first 2 hours of use
JOIN DISCORD | DOCUMENTATION | OTHER ASSETS
EnviroScatter Pro AI completely transforms environment design into a fast, intelligent, and artistic workflow. Driven by an advanced Multi-Provider AI Gateway (Gemini, Claude, GPT-4o, Grok, and 100% free offline local GPU via Ollama) alongside a physics-based spatial rule engine, you can describe any world in plain English—such as "A dense Nordic pine forest on damp terrain with mossy boulders"—and watch calibrated, production-ready environments generate in seconds.
Whether raycasting across complex 3D Mesh Colliders or Unity Terrains, painting with the Interactive SceneView Brush, decorating winding paths with Catmull-Rom Splines, or merging 1,000+ props into single draw calls with Lightmap UVs, EnviroScatter Pro AI delivers complete artistic control with Atomic Single-Step Undo (Ctrl+Z).
Scale performance seamlessly from Low-End Mobile (30 FPS) to Cinematic PC (120 FPS) with zero runtime overhead. Elevate your world-building velocity today with EnviroScatter Pro AI!
Stop fighting procedural uniformity. Harness the power of Natural Language AI, physics-driven proximity rules, and real-time mesh optimization.
Building believable 3D environments is notoriously difficult. When you scatter props manually, you waste days on repetitive clicking. When you use traditional procedural tools, you get uniform, unnatural "prop spam" with trees clipping through doorways, rocks floating on sheer cliffs, and severe GPU draw-call bottlenecks.
EnviroScatter Pro AI is the complete, all-in-one world-building ecosystem engineered for high-velocity indie developers and AAA studios alike. It bridges the gap between algorithmic procedural precision and human artistic storytelling.
⚡ 15 Powerhouse Modules Engineered into One Unified Suite
1. ⚙️ Core Multi-Surface Scatter Workbench
Scatter props seamlessly across native Unity Terrains and complex custom 3D Mesh Colliders using high-precision multi-surface raycasting. Inspect placement before committing with real-time 3D Holographic Ghost Meshes rendered directly in your SceneView.
2. 🤖 Multi-Provider Natural Language AI Engine
Type plain English level descriptions and let AI automatically compute calibrated mathematical scatter constraints (slope thresholds, height limits, normal alignment, and density ratios). Natively integrated with Google Gemini, OpenAI, Anthropic Claude, xAI Grok, OpenRouter, plus an Offline Fallback Parser.
3. 🌿 Procedural Biome Preset Library
Instant one-click access to 7 production-calibrated biome profiles: Desert, Snow & Tundra, Swamp, Ancient Ruins, Industrial Compound, Sci-Fi Colony, and Forest Floor. Enhance any preset instantly with contextual AI narrative injections.
4. 🔥 32×32 Visual Density Heatmap & Hotspot Analytics
Audit your scene's prop density in real time through an interactive color-coded SceneView overlay. Immediately detect performance-killing GPU Overdraw Hotspots and empty Dead Zones before exporting builds.
5. 📱 Platform Performance Budget Scaling
One-click performance profiles calibrated for 5 hardware tiers: Low Mobile (30 FPS), Mid Mobile (60 FPS), High Mobile, Standard PC, and Ultra PC. Automatically clamps instance counts, expands minimum Poisson spacing, and recommends LOD groups.
6. 🖌️ Interactive SceneView Scatter Paint Brush
Paint and erase props directly onto any scene collider with fluid mouse dynamics. Adjust radius on the fly with the scroll wheel, configure strength and density, and utilize Single-Stroke Undo to iterate without losing previously painted clusters.
7. 🧠 Semantic Environmental Physics Filter
Enforce architectural and spatial logic using 3D physics overlap spheres. Constrain climbing ivy, lanterns, and barrels to spawn strictly Near Walls, fences Along Roads, or boulders in Open Fields, while automatically carving exclusion zones around doorways and player pathways.
8. 📖 Procedural Storytelling & Handcrafted Feel
Eliminate artificial procedural symmetry. The Handcrafted Feel Mode introduces controlled asymmetry, directional dispersal, and Focal Gap Radii to create natural player clearings while clustering micro-props organically around large anchor rocks and trees.
9. 🎨 AI Style Consistency Analyzer
Scans your scene's shaders, textures, materials, and geometry keywords to detect visual style (Realistic, Low Poly, Stylized, Sci-Fi, Medieval, Horror). Flags Style Mismatch Warnings if assigned scatter prefabs clash with your project's art direction.
10. 🎲 Algorithmic Scatter Variation Generator
Generate up to 10 distinct, calibrated environment variations from a single base profile in 1 click. Tweak density, spacing, slope, and rotation variance, and save any variant directly as a new .asset file with 1-Click Profile Asset Export.
11. 🎯 AI Level Design Composition Assistant
Applies photography and classical composition principles to evaluate your level's visual balance. Calculates 2×2 Quadrant Balance, measures Vertical Silhouette Diversity to prevent flat horizons, and computes Focal Point Centroids to guide player sightlines.
12. 🛣️ Catmull-Rom Spline Road & Path Decorator
Populate winding roads, trails, fences, and riverbanks with continuous tangential alignment. Add and drag spline waypoints interactively in the SceneView, configure Left/Right/Both lateral offsets, and project handles onto terrain surfaces with 1-Click Ground Snap.
13. ⚡ Static Mesh Combiner & Lightmap UVs
Merge hundreds of scattered GameObjects into high-speed static meshes grouped by material. Features 32-Bit Index Buffers (supporting >65k vertices), automatic secondary Lightmap UV Generation for baked Global Illumination, and 1-Click Restore Originals to revert to editable prefabs at any time.
14. 🤖 Dockable AI Level Design Coach (Conversational Chat)
An interactive, context-aware AI level design assistant docked directly in your editor. Ask for biome ideas, clutter suggestions, or mobile optimization advice, and click Apply Suggestion to write recommended parameters directly to your active profile.
15. 🏰 AI Modular 3D Dungeon & Room Builder
Generate interconnected multi-chamber levels (Spawn, Battle, Loot, Boss, Corridor) from descriptive prompts. Automatically constructs floor slabs, perimeter walls, doorway cutouts, and thematic prop clutter dressing natively.
🔒 100% Private, Free Offline AI with Local GPU via Ollama
Never worry about cloud subscription costs or proprietary project data leaving your machine. EnviroScatter Pro AI includes a dedicated local connector for Ollama (localhost:11434). Run open-weights models like Llama 3.3, Mistral, or Gemma 2 entirely on your local GPU with zero API fees, near-instant generation, and total studio privacy.
👥 Built for Every Role in Your Studio