Surface Vine System Particle View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.12 or later
Package size
23.3 MB
Files
59
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Surface Vine System Particle

by YellowMrlrglr (opens in new tab)

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A customizable Unity surface-following vine system that creates branching ivy effects across floors, walls, curved surfaces, and complex meshes.

Price $4.99

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Price history

Last 6 months

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Price history for Surface Vine System Particle, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Surface Vine System Particle screenshot 1

Surface Vine System Particle screenshot 1

About this asset

Surface Vine System is a customizable Unity VFX system for creating vines and organic crawling effects that automatically follow nearby surfaces.

Crawlers can move across floors, walls, curved objects, connected meshes, and complex geometry while generating Trail Renderer based vines behind them.

The package includes three ready-to-use visual presets:

  • Blue Ivy
  • Green Ivy
  • Red Ivy

You can spawn vines with mouse input or use the included Surface Crawler Emitter for automatic runtime spawning.

Movement speed, lifetime, branching, direction noise, dissolve duration, emission, pooling, surface detection, and visual prefabs can all be adjusted directly from the Inspector.

The included prefab structure can also be customized with your own Trail Renderer materials, meshes, particles, flowers, leaves, or other visual effects.

Suitable for:

  • Ivy and roots
  • Magical growth
  • Corruption effects
  • Energy trails
  • Organic surface effects
  • Environmental VFX

A demo scene and quick-start PDF are included.

From the publisher's Asset Store listing.

Technical details

List of VFXs included

  • Blue Ivy Surface Vine
  • Green Ivy Surface Vine
  • Red Ivy Surface Vine

Main Features

  • Surface-following crawler movement
  • Supports floors, walls, curved surfaces, and complex collider geometry
  • Cross-surface traversal
  • Procedural branching
  • Adjustable direction noise
  • Configurable speed and deceleration
  • Adjustable crawler lifetime
  • Group dissolve system
  • Trail Renderer based visuals
  • Customizable crawler visual prefabs
  • Runtime Surface Crawler Emitter
  • Rate Over Time emission
  • Burst emission
  • Looping emitters
  • Mouse click spawning
  • Shift + Click mass spawning
  • Nearest Surface spawn mode
  • Object pooling
  • Custom dissolve shader
  • Optional mesh dissolve through the DissolveHere hierarchy
  • Inspector-based customization

Number of VFXs: 3

Custom shaders: 1 custom Shader Graph dissolve shader

Render Pipeline: URP

Texture sizes: [BURAYA texture boyutlarını yazalım]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.12f1 Not listed Compatible Not listed

This package is designed for the Universal Render Pipeline (URP).

The included materials and Shader Graph assets are configured for URP. Built-in Render Pipeline and HDRP are not officially supported and may require manual material/shader conversion.

Tested with Unity 6000.3.12f1

As listed on the Asset Store.