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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.12 or later
- Package size
- 23.3 MB
- Files
- 59
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Surface Vine System Particle
A customizable Unity surface-following vine system that creates branching ivy effects across floors, walls, curved surfaces, and complex meshes.
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Price history
Last 6 months
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Surface Vine System Particle screenshot 1
About this asset
Surface Vine System is a customizable Unity VFX system for creating vines and organic crawling effects that automatically follow nearby surfaces.
Crawlers can move across floors, walls, curved objects, connected meshes, and complex geometry while generating Trail Renderer based vines behind them.
The package includes three ready-to-use visual presets:
- Blue Ivy
- Green Ivy
- Red Ivy
You can spawn vines with mouse input or use the included Surface Crawler Emitter for automatic runtime spawning.
Movement speed, lifetime, branching, direction noise, dissolve duration, emission, pooling, surface detection, and visual prefabs can all be adjusted directly from the Inspector.
The included prefab structure can also be customized with your own Trail Renderer materials, meshes, particles, flowers, leaves, or other visual effects.
Suitable for:
- Ivy and roots
- Magical growth
- Corruption effects
- Energy trails
- Organic surface effects
- Environmental VFX
A demo scene and quick-start PDF are included.
From the publisher's Asset Store listing.
Technical details
List of VFXs included
- Blue Ivy Surface Vine
- Green Ivy Surface Vine
- Red Ivy Surface Vine
Main Features
- Surface-following crawler movement
- Supports floors, walls, curved surfaces, and complex collider geometry
- Cross-surface traversal
- Procedural branching
- Adjustable direction noise
- Configurable speed and deceleration
- Adjustable crawler lifetime
- Group dissolve system
- Trail Renderer based visuals
- Customizable crawler visual prefabs
- Runtime Surface Crawler Emitter
- Rate Over Time emission
- Burst emission
- Looping emitters
- Mouse click spawning
- Shift + Click mass spawning
- Nearest Surface spawn mode
- Object pooling
- Custom dissolve shader
- Optional mesh dissolve through the DissolveHere hierarchy
- Inspector-based customization
Number of VFXs: 3
Custom shaders: 1 custom Shader Graph dissolve shader
Render Pipeline: URP
Texture sizes: [BURAYA texture boyutlarını yazalım]
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.12f1 | Not listed | Compatible | Not listed |
This package is designed for the Universal Render Pipeline (URP).
The included materials and Shader Graph assets are configured for URP. Built-in Render Pipeline and HDRP are not officially supported and may require manual material/shader conversion.
Tested with Unity 6000.3.12f1
As listed on the Asset Store.