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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 1.0 GB
- Files
- 125
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Racing & High Speed Action Music Pack
High-energy racing music pack with 32 instrumental tracks and over 86 minutes of music. Perfect for racing, pursuits, drifting, vehicle combat and fast-paced action games.
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Last 6 months
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Racing & High Speed Action Music Pack screenshot 1
About this asset
Racing & High-Speed Action Music Pack
Start your engines and bring high-speed energy to your game.
Racing & High-Speed Action by Moxor Studio is a powerful collection of 32 instrumental music tracks created for racing games, high-speed pursuits, arcade racers, vehicle combat, time trials and adrenaline-driven action sequences.
With over 86 minutes of music, the collection covers a wide range of racing moods — from aggressive asphalt racing and intense highway pursuits to desert rallies, midnight street races, futuristic circuits and dramatic championship runs.
The tracks combine driving percussion, powerful electronic rhythms, energetic synths, rock elements and cinematic action influences to deliver a strong sense of speed, competition and momentum.
Perfect For
- Racing and arcade racing games
- Street racing
- Circuit racing
- Desert and off-road racing
- Futuristic racing
- Highway pursuits
- Police and escape sequences
- Vehicle combat
- Time trials
- Chase sequences
- Sports and motorsport games
- Trailers and high-energy gameplay sequences
Package Features
- 32 instrumental music tracks
- Total playing time: 1:26:43
- WAV + OGG formats
- High-quality audio
- Full non-loopable compositions
- Wide variety of racing and action styles
- Ready to use in Unity projects
- Suitable for both gameplay and cinematic sequences
- Moxor Music Player included for easy preview and presentation of the music
The included Moxor Music Player provides a convenient way to browse and preview the soundtrack directly inside the project. It is an optional component and can be removed if it is not required for your game.
Track List
- Blacktop Pursuit — 2:53
- Burning Asphalt — 2:52
- Championship Run — 2:24
- Desert Rally — 2:37
- Draftline Apex — 3:14
- Dustline Rally — 2:46
- Final Lap — 2:43
- Finish Line Fury — 3:10
- Finish Line — 2:55
- Fractured Velocity — 2:00
- Full Throttle Run — 0:56
- Highway Chase — 2:02
- Hyperdrive — 2:53
- Last Lap Glory — 2:20
- Midnight Drift Run — 2:30
- Midnight Pursuit — 3:45
- Midnight Street Race — 2:33
- Mountain Run — 1:37
- Neon Highway Fast — 2:55
- Nitro Overdrive — 3:00
- No Brakes — 3:01
- Pursuit Protocol — 2:21
- Redline Circuit — 3:18
- Rival on the Tail — 2:25
- Slipstream — 3:18
- Tunnel Runway — 2:44
- Turbo Circuit — 2:07
- Urban Pursuit — 3:29
- Vector Rush — 2:43
- Velocity Clean — 2:27
- Velocity Pursuit — 3:25
- Zero-G Apex — 3:20
Total: 32 tracks / 1 hour 26 minutes 43 seconds
Whether your players are fighting for first place, drifting through city streets, racing across desert terrain or escaping at maximum speed, Racing & High-Speed Action provides a versatile soundtrack built to keep the action moving.
Moxor Studio — Music for Games, Worlds and Adventures.
From the publisher's Asset Store listing.
Technical details
Technical Details
- Audio file types: WAV, OGG
- Sample rate: 48 kHz
- Bit depth: 16-bit (WAV)
- Loopable: No
- Additional: Stereo
- Number of audio tracks: 32
- Total duration: 1:26:43
- Music type: Instrumental
- Moxor Music Player: Included
- Render Pipeline Compatibility: Built-in Render Pipeline, URP, HDRP
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
The audio files are render pipeline independent and can be used with the Built-in Render Pipeline, URP, and HDRP.
The included Moxor Music Player demo is configured and tested in URP. The Player is optional and can be removed together with the demo content without affecting the music files.
No additional SRP-specific setup is required for the audio assets.
As listed on the Asset Store.