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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 63 KB
- Files
- 37
- Favorites
- 1
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- 17
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- $14.99 on
Keywords
Companion for Dialogue System for Unity (Pixel Crushers)
AI-powered dialogue generation addon for Pixel Crushers’ Dialogue System, supporting branching conversations, metadata, presets, and multiple LLM providers.
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Companion for Dialogue System for Unity (Pixel Crushers) screenshot 1
About this asset
Companion for Dialogue System is an editor addon for Pixel Crushers’ Dialogue System for Unity. It helps developers generate, edit, and import complete linear or branching conversations using hosted or local language models.
The generated dialogue can be reviewed and customized before being added to a Pixel Crushers Dialogue Database. Developers can edit speakers, lines, branches, player choices, emotions, actions, prompts, and Sequencer mappings.
From the publisher's Asset Store listing.
Technical details
- Addon for Pixel Crushers’ Dialogue System for Unity.
- Generates linear and branching conversations.
- Create dialogue directly into Pixel Crushers Dialogue Databases.
- Creates dialogue entries, player choices, links, and speaker assignments.
- Preview and edit generated conversations before import.
- Regenerate complete conversations, openings, branches, individual lines, or metadata.
- AI commands integrated into the Pixel Crushers node context menu and Inspector.
- Generate multiple responses from an existing dialogue node.
- Rewrite existing node text with AI.
- Uses conversation history when generating node continuations.
- Customizable Generation Profiles and prompt templates.
- Reusable conversation scenario presets.
- Optional emotion and action metadata extraction.
- Converts metadata into Pixel Crushers Sequencer commands.
- Supports Structured Outputs and prompt-based JSON fallback.
- Supports OpenAI, Anthropic, Google Gemini, Mistral, Groq, OpenRouter, Ollama, LM Studio, and custom OpenAI-compatible servers.
- Guided provider and model configuration.
- Local API tokens stored in Unity EditorPrefs, not in project assets.
- Optional request and response logging.
- Editor-only implementation with no runtime scripts added to player builds.