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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.12 or later
- Package size
- 12.5 MB
- Files
- 438
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $13.99 on
Keywords
Volumetrics FX - Light & Fog
Cinematic URP effects: Volumetric light and fog. Customizable, artist-friendly, optimized for games and cinematics.
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Price history
Last 6 months
USDAsset preview
1 / 5
Volumetrics FX - Light & Fog screenshot 1
About this asset
Volumetrics FX is a complete, high-quality volumetric lighting and atmospheric suite for Unity URP, designed to bring breathtaking light scattering, dense fogs, and immersive environmental depth to any project. From subtle, physically inspired light shafts to dramatic, rolling atmospheric fogs and god rays - Volumetrics FX gives you full control over Volumetric Lighting, Volumetric Fog, Light Scattering, Height-based Fog, Shadows in Fog, and many other environmental behaviors.
With a modular architecture, extensive artistic controls, and several advanced performance options (such as optimized ray-marching and temporal filtering), this package is ideal for real-time games, cinematics, simulations, and stylized worlds.
From the publisher's Asset Store listing.
Technical details
Render Pipeline
- Universal Render Pipeline (URP)
Platforms
- Windows, macOS, Linux
- Consoles
- Mobile (with reduced settings)
Mobile & Performance Recommendations
- Use Half or Quarter downsampling for heavy scenes
- Reduce artifacts using Temporal Reprojection & Depth Rejection
- Optimize performance with Half Sample Count for raymarched shadows
- Leverage Exponential Step Modes to reach far distances with fewer steps
Requirements
- No external dependencies
- Works seamlessly as a URP Renderer Feature + Volume Component
- All custom shaders included (no SRP Core hacks required)
Performance Notes
- Efficient downsampling cascade (DownsampleOption)
- High-performance blur and bilateral upsampling kernels
- Optional HDR support with resolution locking for consistent scaling
- Temporal stabilization and prefiltering reduce jitter and flicker across frames
- Customizable step counts, growth factors, and 3D noise parameters
Documentation
- Complete PDF documentation included
- Clear explanations of every parameter (Volumetrics, Volumetric Light, Volumetric Fog, Upsample Combine, Fog Dynamics)
- Technical overview of raymarching parameters and performance behavior
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.12f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.