Rigged Pirate Cook NPC – Game-Ready 3D Character View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
69.0 MB
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20
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Rigged Pirate Cook NPC – Game-Ready 3D Character

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Rigged Pirate Cook NPC for Unity URP with 19,424 triangles, Humanoid/Mecanim rig, PBR textures, finger rigging and game-ready real-time setup.

Price $12.90

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Price history for Rigged Pirate Cook NPC – Game-Ready 3D Character, 6 months Current $12.90; lowest $12.90; highest $12.90 in this period. $0 $10 $20 Sep Oct Nov

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Rigged Pirate Cook NPC – Game-Ready 3D Character screenshot 1

Rigged Pirate Cook NPC – Game-Ready 3D Character screenshot 1

About this asset

Pirate Cook NPC – Rigged Game-Ready 3D Character for Unity URP

Bring pirate ships, taverns, harbors, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Cook NPC 3D character, prepared for use in Unity URP.

The character features a distinctive heavy-set build, rugged facial features, a cloth head wrap, loose rolled-sleeve shirt, layered waist sash, worn cooking apron, trousers, and sturdy leather boots. With 19,424 triangles and a real-world height of 185 cm, the model provides a detailed and memorable silhouette while remaining suitable for real-time applications.

The Pirate Cook includes a complete humanoid skeletal rig with individually rigged fingers and is configured for Unity Humanoid / Mecanim, allowing use with compatible Humanoid animations and animation retargeting workflows.

The character is especially suitable as a pirate ship cook, crew member, sailor NPC, tavern worker, dock worker, merchant, historical character, or background NPC.

The mouth and eyes are static. Facial rigging, facial expressions, eye animation, and lip-sync controls are not included.

Key Features

  • Game-ready rigged Pirate Cook NPC
  • Prepared for Unity URP
  • Unity Humanoid / Mecanim-ready
  • 19,424 triangles
  • 185 cm real-world height
  • Distinctive heavy-set pirate cook design
  • Complete humanoid skeletal rig
  • Rigged spine, arms, legs, hands, feet, toes, and fingers
  • Individually rigged fingers
  • Supplied in T-pose
  • Compatible with Unity Humanoid animation retargeting
  • Pirate apron, waist sash, head wrap, and rugged workwear
  • PBR Metallic-Roughness workflow
  • 4K, 2K, and 1K texture resolutions
  • Real-world metric scale
  • Pivot positioned at ground level
  • No animations included
  • No facial rig included
  • Static mouth and eyes

Ideal For

This character works well in:

  • Pirate games and RPGs
  • Age of Sail games
  • Historical adventure games
  • Pirate ships and ship crews
  • Ship galleys and kitchens
  • Pirate taverns
  • Port towns and harbors
  • Coastal settlements
  • Sailor and merchant NPC populations
  • Adventure and survival games
  • Strategy games
  • Open-world background populations
  • VR and AR projects
  • Cinematics and real-time scenes

Technical Specifications

Polycount: 19,424 triangles
Height: 185 cm
Reference Pose: T-pose
Rigging: Fully rigged humanoid character
Unity Rig Type: Humanoid
Mecanim: Ready
Skeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingers
Finger Rigging: Included
Animation Retargeting: Compatible with Unity Humanoid / Mecanim workflows
Included Animations: None
Facial Rigging: Not included
Facial Animation: Not supported
Eyes and Mouth: Static and not prepared for facial deformation, expressions, eye animation, or lip-sync
Topology: Optimized for real-time use and skeletal deformation
UV Mapping: Single non-overlapping UV set
Scale: Real-world metric scale
Pivot Point: Ground level at 0,0,0

Textures and Materials

The Pirate Cook uses a Metallic-Roughness PBR workflow with texture sets prepared for real-time rendering.

Texture Resolutions: 4K, 2K, and 1K
Format: PNG

Included Maps

  • Base Color
  • Normal
  • Roughness
  • Metallic
  • Ambient Occlusion

The Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).

Rigging Information

The Pirate Cook NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim.

The skeleton supports standard body animation for the torso, arms, legs, hands, feet, and fingers. Individually rigged fingers provide support for compatible hand and finger animation workflows.

The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animations and third-party Humanoid animation libraries.

Please note:

  • No animations are included
  • No facial rig is included
  • Mouth and eyes are static
  • Facial expressions, eye animation, and lip synchronization are not supported

Recommended Uses

The Pirate Cook NPC works particularly well as a:

Pirate Cook – Ship Cook – Pirate NPC – Pirate Crew Member – Sailor NPC – Tavern Worker – Dock Worker – Historical NPC – Age of Sail Character – Merchant NPC – Harbor Worker – Background Character

With its distinctive heavy-set silhouette, rugged pirate clothing, cooking apron, complete humanoid rig, and Unity Humanoid compatibility, the Pirate Cook NPC provides a versatile character for pirate crews, ship interiors, taverns, harbors, and historical game environments.

Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.

From the publisher's Asset Store listing.

Technical details

Number of textures: 4 (1 textures set)

Texture dimensions: 4096px, 2048px, 1024px, 512px

Polygon count: 19424 Triangles

Number of meshes/prefabs: 1

Rigging: Yes

UV mapping: Yes

Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

As listed on the Asset Store.