BlendShape QuickEdit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.10 or later
Package size
8 KB
Files
5
Views in the past week
5

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BlendShape QuickEdit

by Extynct Studios (opens in new tab)

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Take control of complex blend shapes without fighting the default Unity inspector.

Price $4.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for BlendShape QuickEdit, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

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BlendShape QuickEdit screenshot 1

BlendShape QuickEdit screenshot 1

About this asset

BlendShape QuickEdit

Take control of complex blend shapes without fighting the default Unity inspector.

BlendShape QuickEdit is a focused Unity Editor extension designed to make working with Skinned Mesh Renderer blend shapes faster and easier.

Whether you're editing facial expressions, character customization, eye controls, phonemes, corrective shapes, or large character rigs, BlendShape QuickEdit gives you a searchable and organized interface for managing blend-shape values.

Instead of scrolling through long lists of sliders, quickly find the exact blend shape you need and make adjustments from a dedicated Editor window.

Features

  • Search blend shapes instantly by name
  • Edit blend-shape weights with responsive sliders
  • Favorite frequently used blend shapes
  • Filter left and right blend shapes
  • Automatically group shapes using naming prefixes
  • Adjustable blend-shape weight range
  • Reset individual blend shapes
  • Reset all currently visible blend shapes
  • Copy and paste blend-shape values by name
  • Follow the currently selected Skinned Mesh Renderer
  • Undo and Redo support
  • Scrollable and resizable Editor interface
  • Skinned Mesh Renderer context-menu shortcut
  • Clean custom Editor styling
  • No third-party dependencies
  • No runtime overhead

Great For

BlendShape QuickEdit is useful for:

  • Character creators
  • Facial animation
  • Eye and eyelid controls
  • Lip-sync setup
  • Expression editing
  • Character customization
  • Corrective blend shapes
  • VR avatars
  • NPC creation
  • Large character rigs

Simple Workflow

  1. Select a GameObject containing a Skinned Mesh Renderer.
  2. Open BlendShape QuickEdit.
  3. Search or filter the available blend shapes.
  4. Adjust the values you need.
  5. Continue working without digging through the standard inspector.

BlendShape QuickEdit is built to stay out of your way and improve one specific workflow: working with blend shapes quickly.

Compatibility

Designed for modern Unity versions, including Unity 6.

No external packages or third-party frameworks are required.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.