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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 181.7 MB
- Files
- 100
- Views in the past week
- 20
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Mosque – Realistic Interior & Exterior
Mosque – Realistic Interior & Exterior & Praying Male Human Static Mesh A detailed, game-ready mosque environment inspired by Islamic, Turkish, Arabic, and Middle Eastern architectural styles.
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Price history
Last 6 months
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Mosque – Realistic Interior & Exterior screenshot 1
About this asset
A detailed, game-ready mosque environment inspired by Islamic, Turkish, Arabic, and Middle Eastern architectural styles. Designed for direct use in Unity, the package is suitable for realistic games, mobile games, optimized projects, architectural visualization, virtual environments, cinematics, simulations, and other real-time applications.
The package includes a complete mosque exterior, fully modeled interior, environmental assets, vegetation, and a praying Muslim man model. The assets shown in the promotional images are included in the package.
The interior features a spacious prayer hall with decorative carpets, a detailed mihrab, minbar, Islamic ornamental elements, stained-glass-style windows, ceiling decorations, lighting fixtures, doors, columns, and traditional mosque details.
The exterior features a large central dome, smaller domes, twin minarets, decorative windows, detailed entrances, stone surfaces, Islamic ornaments, and architectural elements inspired by traditional mosque and masjid design.
Two Included Versions
The package includes two versions of the mosque for different performance and gameplay requirements:
Full Version – Includes the complete exterior together with the fully accessible and modeled mosque interior. Ideal for explorable environments, first-person and third-person games, cinematics, architectural visualization, and close-up scenes.
Exterior Only Version – A closed version of the mosque without interior geometry. This version uses fewer triangles and is ideal for city environments, background buildings, mobile projects, optimized scenes, and situations where players do not need to enter the building.
This allows developers to choose between the complete detailed mosque and the lighter exterior-only version depending on the requirements of the scene.
Additional Environment Assets
The package also includes environmental assets used in the promotional scenes, including:
- SM_MuslimMan_Praying – A praying Muslim man static mesh for mosque interiors and environmental decoration
- 2D tree assets
- Grass and surrounding vegetation
- Ground and environmental decoration elements
The praying man is provided as a static mesh in a fixed prayer pose. It does not include a skeleton, rig, animations, animation controller, or playable character functionality.
These additional assets can be used to quickly create complete mosque scenes and surrounding environments.
Unity Ready
The package is prepared for direct use in Unity.
The mosque, materials, textures, and included environment assets are organized for easy integration into game projects, allowing developers to quickly place and customize the environment.
Suitable for:
- Unity projects
- PC and console games
- Mobile games
- First-person and third-person games
- Open-world and city environments
- Islamic and Middle Eastern environments
- Turkish and Arabic-inspired environments
- Architectural visualization
- Virtual tours
- Cinematics
- Simulations
Source Files & Customization
Blender source files are included, giving you greater flexibility to customize the asset according to your project.
The mosque can be opened and edited in Blender, allowing you to modify the geometry, materials, textures, colors, and individual architectural elements.
Multiple materials and textures have been carefully prepared for different parts of the mosque, making it easier to customize specific sections without redesigning the entire asset.
Game Ready & Versatile
The mosque is designed with real-time game use in mind and can be used in both detailed realistic projects and more performance-focused environments.
The Full Version is suitable when detailed interiors and close-up exploration are required, while the lighter Exterior Only Version provides a more optimized option for scenes where only the exterior is needed.
Main Features
- Game-ready mosque / masjid environment
- Unity ready
- Complete exterior architecture
- Fully modeled and accessible interior
- Full and Exterior Only versions included
- Optimized Exterior Only version
- Blender source files included
- Multiple materials and textures
- Large central dome and smaller domes
- Twin minarets
- Detailed prayer hall
- Mihrab and minbar
- Decorative Islamic carpets
- Islamic ornamental architecture
- Stained-glass-style windows
- Decorative ceiling elements
- Interior lighting fixtures
- Detailed entrances and doors
- SM_MuslimMan_Praying static mesh included
- 2D trees included
- Grass and vegetation included
- Environmental decoration assets included
- Suitable for realistic and optimized projects
- Suitable for mobile environments depending on project requirements
- Suitable for close-up and distant environment use
A flexible and complete Islamic mosque environment for developers looking for a ready-to-use architectural asset for Unity, games, visualization, cinematics, and virtual environments.
Everything shown in the promotional environment images is included in the package.
From the publisher's Asset Store listing.
Technical details
GEOMETRY
• Use range for multiple assets: On
• Total triangles: 43.018
• Pack of multiple assets: Yes
• Triangles: 122 – 21.132
• Quads: 0 – 44
• Polygons: 66 – 21.092
• Vertices: 78 – 12.367
• Total vertices: 27.143
• Vertex count verification: SOURCE VERIFIED
- SM_MuslimMale_PrayerPose.fbx: 5.261 vertices (source FBX/OBJ control points)
- SM_RealisticMosque_Environment.fbx: 78 vertices (source FBX/OBJ control points)
- SM_RealisticMosque_ExteriorOnly.fbx: 9.437 vertices (source FBX/OBJ control points)
- SM_RealisticMosque_Full.fbx: 12.367 vertices (source FBX/OBJ control points)
• Assets: 4
• Unique meshes: 4
• Includes LODs: No
• LODs: 0
• Bounding box size: 1,635 – 216,888
• Bounding box size X: 1,306 – 140,707
• Bounding box size Y: 0,662 – 45,361
• Bounding box size Z: 0,726 – 158,696
• Has collision: Yes
• Collision type: CharacterController, Generated Model Colliders, MeshCollider, SphereCollider
MATERIALS AND TEXTURES
• Use range for multiple assets: On
• Texture resolution: 1.024 – 4.096
• Materials: 30
• Custom shaders: No
• Textures: 57
• Normal map orientation: OpenGL (Y+)
• UV channels: 2
• Clean UV: Manual confirmation
• Overlapping UV: Manual confirmation
• UDIM: No
• UDIM tiles: 0
• Vertex colors: No
• Scanned: Manual confirmation
• Unity material slots: 37
INTERACTIVITY AND LOGIC
• Contains scripted logic: Yes
• Event triggers and interactions: No
• C# scripts: 1
• Visual scripts: 0
• Input methods: Keyboard, Mouse
• Scripting language: C#
• Logic system: MonoBehaviour
SCENES, LEVELS, AND PREFABS
• Levels / scenes: 2
• Playable levels / scenes: 1
• Included in build: Yes
• Unity prefab ready: Yes
PACKAGE CONTENT
• Files: 100
• 3D models: 4
• Unique meshes: 4
• Prefabs: 4
• Scenes: 2
• Materials: 30
• Textures: 57
• C# scripts: 1
• Documentation files: 1
SCENES
• Mosque_Day_Scene: Assets/Mosque - Realistic Interior & Exterior/Scenes/Mosque_Day_Scene.unity
• Mosque_Night_Scene: Assets/Mosque - Realistic Interior & Exterior/Scenes/Mosque_Night_Scene.unity
MODEL / MESH STATISTICS
• Model count: 4
• Mesh count / unique mesh count: 4 / 4
• Total triangles: 43.018
• Triangle range per mesh: 122 - 21.132
• Total vertices: 62.922
• Vertex range per mesh: 190 - 31.977
• Total submeshes: 37
• SM_MuslimMale_PrayerPose.fbx: 1 mesh(es), 5.748 triangles, 5.261 Fab vertices (source), 6.980 render vertices, 1 submeshes, bounds 1,306 x 0,662 x 0,726, 2 UV channel(s), 0 blendshape(s), source topology 0 quads / 5.748 polygons
• SM_RealisticMosque_Environment.fbx: 1 mesh(es), 122 triangles, 78 Fab vertices (source), 190 render vertices, 4 submeshes, bounds 140,707 x 45,361 x 158,696, 2 UV channel(s), 0 blendshape(s), source topology 44 quads / 66 polygons
• SM_RealisticMosque_ExteriorOnly.fbx: 1 mesh(es), 16.016 triangles, 9.437 Fab vertices (source), 23.775 render vertices, 11 submeshes, bounds 23,853 x 28,807 x 31,214, 2 UV channel(s), 0 blendshape(s), source topology 30 quads / 15.976 polygons
• SM_RealisticMosque_Full.fbx: 1 mesh(es), 21.132 triangles, 12.367 Fab vertices (source), 31.977 render vertices, 21 submeshes, bounds 23,853 x 28,9 x 31,214, 2 UV channel(s), 0 blendshape(s), source topology 30 quads / 21.092 polygons
TEXTURES
• Texture count: 57
• Largest imported source resolution: 4.096 × 4.096 (4K)
• Source resolutions: 4K × 43, 2K × 11, 1K × 3
• Platform Max Size and compression overrides should be reviewed for each intended target platform.
SHADERS
• Universal Render Pipeline/Lit: 28 material(s)
• Skybox/Panoramic: 2 material(s)
RENDERING AND COLLISION
• Active render pipeline: URP
• Colliders found in scanned prefabs/scenes: 15
• CharacterController: 2
• MeshCollider: 12
• SphereCollider: 1
• MeshColliders: 12; convex 0; triggers 0
PACKAGE CHECK
• No project-asset references outside the selected package folder were detected.
• Source package size in the project: 185,83 MB
• Analyzed with Unity 6000.3.10f1
• Static, read-only scan; runtime performance and compatibility must be verified in representative projects and builds.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.