Low Poly - GreenTrees View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.12 or later
Package size
801 KB
Files
27
Views in the past week
11

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$9.99 on

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Low Poly - GreenTrees

by Finottigames.studio (opens in new tab)

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12 optimized low-poly green trees sharing a single texture palette with baked vertex AO for extreme performance and 1 single draw call.

Price $9.99

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Price history

Last 6 months

USD
Price history for Low Poly - GreenTrees, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Sep Oct Nov

Asset preview

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Low Poly - GreenTrees screenshot 1

Low Poly - GreenTrees screenshot 1

About this asset

Expand your forest environments with the Nature Biome: Green - Trees Edition! This package features 12 unique low-poly green trees (including classic and pine variants) designed for high performance and clean stylized aesthetics.

  • Performance First: All models share a single material texture atlas, allowing Unity to batch thousands of meshes into exactly 1 Draw Call using GPU Instancing.
  • Baked Vertex AO: Ambient occlusion values are baked directly into the vertex color data of the meshes, providing rich geometric shadows without the need for extra texture maps.
  • Plug & Play: Clean folder structure, ready-to-use prefabs, and fully compatible with URP, HDRP render pipelines. Perfect for prototyping or releasing your indie game!

Third-Party Notices:

Asset uses Imphenzia Pixpal Texture under Creative Commons Zero (CC0) / Public Domain; see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

  • 12 Unique Prefabs: Various pine trees & classic Trees
  • 3-Textures Atlas Framework: The entire environment shares a single material with 3 textures map, Basecolor, Attributes & Emission, maximizing static and dynamic batching capabilities (Textures Size: 128x128).
  • UVs: All assets are made by compress UVs to one single point, thanks to this, a high texture resolution is not required.
  • Vertex-Color Baked AO: Soft contact shadows baked directly into the geometry data channels to completely avoid extra texture memory loading.
  • Drag & Drop Ready: Production-ready asset baselines with optimized box and convex mesh primitives for quick physics setup.
  • Cross-Pipeline Versatility: Fully compatible with all modern rendering architectures.
  • LODS: in v1.0 Lods are not available.
  • Animations: No
  • Polycounts: 200 Tris to 1000 (it very depends about objects)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.12f1 Not listed Compatible Compatible

As listed on the Asset Store.