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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 55.1 MB
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Rigged Electrician NPC – Game-Ready 3D Character
Game-ready Electrician NPC 3D character for Unity URP with 20,101 triangles, realistic workwear, PBR textures and T-pose ready for custom body rigging.
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Rigged Electrician NPC – Game-Ready 3D Character screenshot 1
About this asset
Electrician NPC – Rigged Game-Ready 3D Character for Unity URP
Bring construction sites, industrial environments, maintenance scenarios, and simulation projects to life with this rigged, game-ready Electrician NPC 3D character, prepared for use in Unity URP.
The character features realistic human proportions, professional electrician workwear, a protective hard hat, work gloves, utility belt, cargo trousers, and reinforced work boots. With 20,101 triangles and a real-world height of 180 cm, the model provides a detailed and recognizable worker silhouette while remaining suitable for real-time applications.
The Electrician NPC includes a complete humanoid skeletal rig with individually rigged fingers and is configured for Unity Humanoid / Mecanim, allowing use with compatible Humanoid animations and animation retargeting workflows.
The character works particularly well as an electrician, construction worker, maintenance worker, industrial employee, factory worker, technician, simulation character, or background NPC.
The mouth and eyes are static. Facial rigging, facial expressions, eye animation, and lip-sync controls are not included.
Key Features
- Game-ready rigged Electrician NPC
- Prepared for Unity URP
- Unity Humanoid / Mecanim-ready
- 20,101 triangles
- 180 cm real-world height
- Realistic human proportions
- Professional electrician and construction workwear
- Protective hard hat, gloves, utility belt, cargo trousers, and work boots
- Complete humanoid skeletal rig
- Rigged spine, arms, legs, hands, feet, and fingers
- Individually rigged fingers
- Supplied in T-pose
- Compatible with Unity Humanoid animation retargeting
- PBR Metallic-Roughness workflow
- 4K, 2K, and 1K texture resolutions
- Real-world metric scale
- Pivot positioned at ground level
- No animations included
- No facial rig included
- Static mouth and eyes
Ideal For
This character is suitable for:
- Construction and building games
- Industrial simulations
- Maintenance and repair games
- Factory environments
- Workplace simulations
- Construction sites
- Architecture and engineering visualization
- Urban environments
- Training applications
- Simulation games
- Background NPC populations
- VR and AR projects
- Cinematics and real-time scenes
Technical Specifications
Polycount: 20,101 triangles
Height: 180 cm
Reference Pose: T-pose
Rigging: Fully rigged humanoid character
Unity Rig Type: Humanoid
Mecanim: Ready
Skeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, and fingers
Finger Rigging: Included
Animation Retargeting: Compatible with Unity Humanoid / Mecanim workflows
Included Animations: None
Facial Rigging: Not included
Facial Animation: Not supported
Eyes and Mouth: Static and not prepared for facial deformation, expressions, eye animation, or lip-sync
Topology: Optimized for real-time use and skeletal deformation
UV Mapping: Single non-overlapping UV set
Scale: Real-world metric scale
Pivot Point: Ground level at 0,0,0
Textures and Materials
The Electrician NPC uses a Metallic-Roughness PBR workflow with texture sets prepared for real-time rendering.
Texture Resolutions: 4K, 2K, and 1K
Format: PNG
Included Maps
- Base Color
- Normal
- Roughness
- Metallic
- Ambient Occlusion
The Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).
Rigging Information
The Electrician NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim.
The skeleton supports standard body animation for the torso, arms, legs, hands, feet, and fingers. Individually rigged fingers allow compatible hand and finger animation workflows.
The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party Humanoid animation libraries.
Please note:
- No animations are included
- No facial rig is included
- Mouth and eyes are static
- Facial expressions, eye animation, and lip synchronization are not supported
Recommended Uses
The Electrician NPC works particularly well as an:
Electrician – Construction Worker – Maintenance Worker – Industrial NPC – Factory Worker – Technician – Utility Worker – Simulation Character – Construction Site NPC – Background Character
With its realistic workwear, recognizable occupational design, complete humanoid rig, and Unity Humanoid compatibility, the Electrician NPC is well suited for construction games, industrial simulations, training applications, urban environments, visualization projects, and background NPC populations.
Disclaimer
This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.
From the publisher's Asset Store listing.
Technical details
Number of textures: 4 (1 textures set)
Texture dimensions: 4096px, 2048px, 1024px, 512px
Polygon count: 20101 Triangles
Number of meshes/prefabs: 1
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.