WorldBrush View on Asset Store (opens in new tab)

Package details

Latest version
0.1.3
Last updated
First released
Unity version
6000.3.20 or later
Package size
53.6 MB
Files
1,265
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10
Views in the past week
56

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WorldBrush

by Tishina (opens in new tab)

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Place, procedurally populate, bake, stream, and render objects with GPU instancing across vast Unity worlds.

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Price history

Last 6 months

USD
Price history for WorldBrush, 6 months Current Free; lowest Free; highest Free in this period. $0 Sep Oct Nov Version 0.1.1 released 24 Aug 2026 v0.1.1 Version 0.1.2 released 8 Sep 2026 v0.1.2 Version 0.1.3 released 8 Oct 2026 v0.1.3

Asset preview

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WorldBrush screenshot 1

WorldBrush screenshot 1

About this asset

Keep up with updates, ask questions and report bugs — WorldBrush Discord

WorldBrush — Large-World Object Placement, GPU Rendering & Runtime Streaming

WorldBrush is a Unity toolkit for placing, generating, baking, streaming, and rendering large numbers of prefab-based objects across large worlds.

Key Features

  • Brush Placement — Paint, erase, and edit prefab instances directly in the Scene View using reusable brushes.
  • Object Palette — Manage prefabs, materials, LODs, impostors, colliders, categories, and placement settings.
  • Terrain & GameObject Surfaces — Work with Unity Terrain and collider-backed surfaces divided into manageable chunks.
  • Procedural Generation — Populate worlds using Jittered Grid, Random, Poisson Disk, Brush Pattern, and Noise Field algorithms.
  • World Baking — Convert authoring data into binary runtime tiles, manifests, and streaming catalogs.
  • Runtime Streaming — Load and unload tiles around the player using configurable distance, memory, CPU, and I/O budgets.
  • GPU Rendering — Supports RenderMeshIndirect, GPU Instancing, and MeshRenderer fallbacks with multi-material and submesh support.
  • LOD & Impostors — Reduce distant rendering cost with mesh LODs, GPU LOD selection, and camera-facing impostors.
  • GPU Occlusion — Hi-Z based instance culling without requiring dedicated Unity layers.

Beta Version: WorldBrush is currently in active development. Features, APIs, workflows, and data formats may change in future updates.

From the publisher's Asset Store listing.

Technical details

  • Unity version: 6000.0 or newer.
  • Render Pipelines: Built-in support included; URP and HDRP supported through separate pipeline integrations.
  • Package dependencies: Burst 1.8.12, Collections 2.1.4, and Mathematics 1.2.6, or compatible newer versions.
  • Runtime content sources: local files shipped with the player only; HTTP/HTTPS delivery is not supported.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.20f1 Compatible Compatible Compatible

As listed on the Asset Store.