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1.0
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6000.3.8 or later
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2.6 MB
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Urban Sky Blocky Characters & Animations

by Guardabarranco (opens in new tab)

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35 stylized blocky character prefabs with 82 custom Unity animation clips, articulated elbows and knees, double-layer geometry, and weapon socket support.

Price $159.99

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Price history for Urban Sky Blocky Characters & Animations, 6 months Current $159.99; lowest $159.99; highest $159.99 in this period. $0 $100 $200 Sep Oct Nov

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About this asset

Urban Sky Blocky Characters & Animations

Urban Sky Blocky Characters & Animations is a stylized blocky character and animation package for Unity featuring 35 unique character models, 35 ready-to-use character prefabs, and 82 custom Unity Animation Clips.

The package is focused primarily on stylized character models and animation content. It provides a complete collection of blocky characters designed for movement, combat, aiming, melee, weapon handling, reactions, special actions, and character emotes.

CHARACTER SYSTEM

Each character uses a custom block-based animation structure authored directly in Unity.

The characters do not use a traditional Humanoid skeletal rig. Instead, their rigid body sections are animated directly through Unity Transform position and rotation keyframes and stored as individual Unity Animation Clips.

Each character consists of 10 main articulated body sections, with two mesh layers per body section, resulting in 20 meshes per character.

Each mesh contains 24 vertices and 12 triangles, resulting in approximately 480 vertices and 240 triangles per character.

The additional mesh layer provides extra volume while maintaining the distinctive stylized blocky appearance.

The characters include articulated elbow and knee sections, allowing the included animations to create more detailed and expressive movement while maintaining the rigid block-based visual style.

ANIMATION SYSTEM

The package includes 82 custom Unity Animation Clips covering character movement, weapon handling, aiming, melee, combat reactions, healing, special actions, and emotes.

The animations are provided as individual Unity Animation Clips and are intended to be integrated into your own Animator Controller, gameplay system, or character framework.

The animation system is specifically authored for the included custom character hierarchy. It is not designed as a generic Humanoid animation or animation-retargeting package.

Animation Categories

Emotes

  • Champion
  • ComeHere
  • CrossArms
  • Dab
  • ExaggeratedLaugh
  • Farming
  • FemaleLaughter
  • Griddy
  • Hype
  • InLove
  • Kiss
  • Legendary
  • MilitarySalute
  • Nervous
  • ProposeMarriage
  • RaiseFist
  • Reverence
  • RifleOnTheShoulder
  • ShakeShoulders
  • TheBest
  • ThumbsDown
  • ThumbsUp
  • ToClap
  • Turn
  • Twerk
  • Victoria

Idle States

  • Idle
  • IdlelyingFloor
  • IdleObservation
  • CrouchIdle
  • IdleFusil
  • IdlePistol
  • CrouchFusil
  • CrouchPistol

Walking

  • Walk
  • WalkFusil
  • WalkPistol
  • CrouchWalk
  • CrouchWalkFusil
  • CrouchWalkPistol
  • CrouchWalkKnife
  • AimWalkFusil
  • AimWalkPistol

Running and Jumping

  • Run
  • RunFusil
  • RunPistol
  • RunDoubleVelocity
  • AimRunFusil
  • MovementKnife
  • AimRunPistol
  • Jump
  • JumpFusil
  • JumpPistol
  • AimJumpFusil
  • AimJumpPistol

Aiming

  • AimCrouchFusil
  • AimCrouchPistol
  • AimCrouchKnife
  • AimIdleFusil
  • AimIdlePistol
  • AimIyingFloorFusil
  • AimIyingFloorPistol

Melee and Hand-to-Hand

  • HandToHand
  • MoveHandToHand
  • Knife
  • Melee
  • MeleeIyingFloor

Combat and Reactions

  • Damage
  • DamageWalk
  • DamageCrouchWalk
  • HitReaction
  • Die
  • HealIdle
  • HealCrouch
  • HealIyingFloor

Equip

  • EquipFusil
  • EquipPistol
  • EquipKnife

Reload and Special Actions

  • ReloadFusil
  • ReloadPistol
  • ViewMap

Prone / Lying

  • MoveIyingFoor

WEAPON SUPPORT

The package includes three example weapon models and prefabs:

  • Rifle
  • Katana
  • Pistol

These weapons are supporting assets intended to demonstrate the included character animations, weapon handling, and socket setup. They are not the primary content of the package.

Weapon socket transforms are provided for hand and back placement.

A lightweight WeaponSocketController utility is included to assist with moving weapons between the available sockets.

FEATURES

  • 35 unique stylized blocky character models
  • 35 ready-to-use character prefabs
  • 82 custom Unity Animation Clips
  • Complete list of 82 included animation clips
  • Custom Transform-based Unity animation
  • 10 main articulated body sections per character
  • 20 meshes per character
  • Double-layer character geometry
  • Articulated elbows and knees
  • Rifle, pistol and katana weapon socket support
  • Hand and back weapon socket positions
  • 3 example weapon models
  • 3 example weapon prefabs
  • WeaponSocketController utility
  • 6 clean, optimized FBX files
  • Low-poly stylized geometry
  • Movement, combat, aiming, melee, weapon handling and emote animations

ANIMATION SETUP

The characters are animated directly through Unity Transform position and rotation keyframes.

No traditional Humanoid or Blender skeletal rig is used.

This setup is designed specifically for the included block-based character hierarchy and provides predictable animation playback without requiring a traditional skeletal character rig.

The included Animation Clips can be used with Unity's Animator system and integrated into your own animation state machine or gameplay framework.

IMPORTANT

This package focuses on character models, character prefabs, and animation content.

It does not include a Player Controller, Character Controller, AI system, weapon gameplay system, gameplay framework, Animator Controller, or preconfigured animation state machine.

The included weapons are example/supporting assets for demonstrating the character animations and weapon socket functionality.

From the publisher's Asset Store listing.

Technical details

Unique 3D Assets

35 unique character models

  • 35 stylized blocky character models
  • 35 ready-to-use character prefabs

3 example weapon models

  • Rifle
  • Katana
  • Pistol

The three weapons are supporting/example assets intended to demonstrate the included character animations, weapon handling, and weapon socket system. The primary content of this package is the 35 character models and 82 animation clips.

Character Geometry

  • Unique Character Assets: 35
  • Character Prefabs: 35
  • Main Articulated Body Sections: 10 per character
  • Mesh Layers: 2 per body section
  • Total Meshes: 20 per character
  • Vertices: 24 per mesh
  • Triangles: 12 per mesh
  • Approximate Vertices: 480 per character
  • Approximate Triangles: 240 per character
  • Articulated Elbows: Yes
  • Articulated Knees: Yes
  • Geometry: Double-layer block-based geometry

Character Materials & Textures

  • Materials: 2 per character
  • Textures: 1 per character
  • Texture Format: PNG
  • Texture Resolution: 64 × 64 px

Weapon Geometry

Rifle

  • Vertices: 3,868
  • Triangles: 2,494

Katana

  • Vertices: 1,438
  • Triangles: 935

Pistol

  • Vertices: 1,297
  • Triangles: 841

Weapon Materials & Textures

  • Materials: 6 shared across the included weapons
  • Textures: 6 shared across the included weapons
  • Texture Format: PNG

LODs

LODs: No

Animations

Total Animation Clips: 82

All animations are included as individual Unity Animation Clips.

Complete Animation List

Emotes

  • Champion
  • ComeHere
  • CrossArms
  • Dab
  • ExaggeratedLaugh
  • Farming
  • FemaleLaughter
  • Griddy
  • Hype
  • InLove
  • Kiss
  • Legendary
  • MilitarySalute
  • Nervous
  • ProposeMarriage
  • RaiseFist
  • Reverence
  • RifleOnTheShoulder
  • ShakeShoulders
  • TheBest
  • ThumbsDown
  • ThumbsUp
  • ToClap
  • Turn
  • Twerk
  • Victoria

Idle States

  • Idle
  • IdlelyingFloor
  • IdleObservation
  • CrouchIdle
  • IdleFusil
  • IdlePistol
  • CrouchFusil
  • CrouchPistol

Walking

  • Walk
  • WalkFusil
  • WalkPistol
  • CrouchWalk
  • CrouchWalkFusil
  • CrouchWalkPistol
  • CrouchWalkKnife
  • AimWalkFusil
  • AimWalkPistol

Running and Jumping

  • Run
  • RunFusil
  • RunPistol
  • RunDoubleVelocity
  • AimRunFusil
  • MovementKnife
  • AimRunPistol
  • Jump
  • JumpFusil
  • JumpPistol
  • AimJumpFusil
  • AimJumpPistol

Aiming

  • AimCrouchFusil
  • AimCrouchPistol
  • AimCrouchKnife
  • AimIdleFusil
  • AimIdlePistol
  • AimIyingFloorFusil
  • AimIyingFloorPistol

Melee & Hand-to-Hand

  • HandToHand
  • MoveHandToHand
  • Knife
  • Melee
  • MeleeIyingFloor

Combat Actions

  • Damage
  • DamageWalk
  • DamageCrouchWalk
  • HitReaction
  • Die
  • HealIdle
  • HealCrouch
  • HealIyingFloor

Equip

  • EquipFusil
  • EquipPistol
  • EquipKnife

Reload & Special Actions

  • ReloadFusil
  • ReloadPistol
  • ViewMap

Prone / Lying

  • MoveIyingFoor

Animation System

  • Unity Animation Clips
  • Unity Animator compatible
  • Custom Transform-based animation
  • Custom block-based character hierarchy
  • Humanoid Rig: Not used
  • Animation Retargeting: Not supported
  • Designed specifically for the included character hierarchy

Character Structure

  • 10 main articulated body sections per character
  • 20 meshes per character
  • 2 mesh layers per body section
  • 24 vertices per mesh
  • 12 triangles per mesh
  • Approximately 480 vertices per character
  • Approximately 240 triangles per character
  • Separate upper and lower arm/leg sections for elbow and knee articulation

Weapons & Sockets

Example Weapon Models:

  • Rifle
  • Katana
  • Pistol

Example Weapon Prefabs:

  • Rifle
  • Katana
  • Pistol

Weapon socket positions are provided for:

  • Hand weapon placement
  • Back weapon placement
  • Rifle
  • Pistol
  • Katana

Runtime Content

  • 1 × WeaponSocketController script
  • 35 character prefabs
  • 3 example weapon prefabs
  • 82 Animation Clips

FBX Files

  • 6 clean, optimized FBX files included

The FBX files contain the package's optimized 3D content and are not counted as additional unique character assets.

Animator & Gameplay Systems

  • Animator Controller: Not included
  • Character Controller: Not included
  • Player Controller: Not included
  • AI System: Not included
  • Gameplay Framework: Not included
  • Animation State Machine: Not included
  • Animation Transitions: Not included
  • Weapon Gameplay System: Not included

Rigging

  • Humanoid Rig: Not used
  • Traditional skeletal rig: Not used
  • Animation method: Unity Transform position and rotation keyframes
  • Animation Retargeting: Not supported
  • Custom character hierarchy: Required

Asset Type

Stylized low-poly blocky 3D character models, Unity character prefabs, and custom Unity animation content.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

Render Pipeline

Supported Render Pipeline: Universal Render Pipeline (URP)

HDRP and Built-in Render Pipeline materials are not included.

Unity Version

Unity 6

As listed on the Asset Store.