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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 1.3 GB
- Files
- 137
- Favorites
- 1
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
Cyberpunk & Futuristic City
Immersive cyberpunk music for futuristic cities and sci-fi games, featuring atmospheric tracks, stingers, Moxor Music Player, and background artwork.
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Price history
Last 6 months
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Cyberpunk & Futuristic City screenshot 1
About this asset
Cyberpunk & Futuristic City Music Pack v1.2 is a cinematic music collection designed for cyberpunk cities, futuristic megacorporations, hacking, pursuit, orbital environments and science-fiction gameplay.
The package combines 36 full-length music tracks, 16 short gameplay stingers, 20 futuristic background images, and the Moxor Music Player 1.2, providing a complete audiovisual package for futuristic and cyberpunk game projects.
Music Tracks – 36 Tracks / 1:43:00
- Abandoned Metro – 3:39
- AI Awakening – 2:30
- Android Dreams – 2:28
- Black Clinic – 2:47
- Chrome Assassin – 2:18
- Corporate Sector – 2:40
- Corporate War – 2:50
- Cybernetic Cathedral – 3:28
- Cybernetic Combat – 2:29
- Data Heist Protocol – 3:03
- Data Heist – 2:24
- Dawn Over Neon – 3:35
- Digital Afterlife – 3:29
- Drone Pursuit – 3:04
- Electric Rain – 2:16
- End of the Megacity – 3:44
- Hacker Underground – 1:10
- Industrial Sector 7 – 3:04
- Lanterns of 2099 – 2:34
- Last Night in the Megacity – 3:20
- Megacity Pursuit – 2:13
- Megacorp Infiltration – 2:08
- Midnight Transit – 2:51
- Neon Chase – 2:35
- Neon Horizon – 3:04
- Neon Megacity – 3:23
- Neon Monorail – 3:14
- Neon Steel Assault – 2:35
- Night Market 2099 – 3:20
- Orbine Skyline – 2:36
- Orbital City – 3:35
- Rain on Neon Streets – 3:23
- Rooftops Above the City – 3:23
- Street Gang Territory – 1:58
- Synthetic Memories – 3:18
- System Breach – 2:32
Gameplay Stingers – 16 / 1:22
Short one-shot cues designed for hacking, alerts, combat triggers, discoveries, mission completion and system feedback.
- Access Denied – 0:03
- Access Granted – 0:04
- AI Contact – 0:07
- Corporate Alarm – 0:06
- Critical Failure – 0:04
- Cyber Attack – 0:06
- Data Downloaded – 0:04
- Drone Alert – 0:04
- Enemy Detected – 0:05
- Hack Complete – 0:05
- Implant Activated – 0:05
- Megacorp Discovery – 0:07
- Mission Complete – 0:07
- Neural Link – 0:05
- System Breach – 0:04
- Target Eliminated – 0:05
Additional Content
20 Background Images – a collection of 1920 × 1080 cyberpunk and futuristic backgrounds featuring neon megacities, orbital environments, futuristic transportation, cybernetic laboratories and unusual science-fiction architecture.
Moxor Music Player 1.2 – included for convenient in-Unity preview and playback. Features music navigation, play/pause, seek, volume control, track information, audio spectrum visualization, separate stinger controls, stinger volume, cover artwork and rotating backgrounds.
Audio is supplied in WAV (PCM) and OGG Vorbis, 48 kHz, 16-bit Stereo. All music tracks are non-loopable. The package requires no external dependencies and the audio content is compatible with Built-in, URP and HDRP.
From the publisher's Asset Store listing.
Technical details
Technical Details
- Audio File Types: WAV (PCM), OGG Vorbis
- Sample Rate: 48 kHz
- Bit Depth: 16-bit
- Loopable: No
- Channels: Stereo
- Music Tracks: 36
- Total Music Duration: 1:43:00
- Gameplay Stingers: 16 (1:22 total)
- Background Images: 20
- Music Player: Moxor Music Player 1.2
- Demo Scene: Included
- Documentation: Included
- Render Pipelines: Built-in, URP, HDRP
- External Dependencies: None
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
This package is fully compatible with Built-in Render Pipeline, URP, and HDRP. The audio content itself is render-pipeline independent. The included demo scene and Moxor Music Player use standard Unity UI components and do not require any SRP-specific features. No additional SRP configuration is required.
As listed on the Asset Store.