Brown city View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.7 or later
Package size
79.0 MB
Files
2,287
Views in the past week
15

Price tracking

Last checked
Tracked since
Lowest recorded
$59.99 on

Keywords

Brown city

by Sirik (opens in new tab)

No ratings yet

A modular stylized city environment with 101 prefabs, an editable demo scene, day/night lighting, interactive props, animated street details, and powerful decal and pipe painting tools.

Price $59.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Brown city, 6 months Current $59.99; lowest $59.99; highest $59.99 in this period. $0 $50 $100 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

1 / 16

Brown city screenshot 1

Brown city screenshot 1

About this asset

Brown City is a detailed modular urban environment.

Build your own streets using the organized prefab library, or start with the included Block 01 demo scene containing 1,241 editable prefab instances. The pack includes buildings, roads, sidewalks, street furniture, signs, traffic-control objects, vegetation, decals, pipes, ducts, and environmental effects.

Brown City also includes custom Scene View tools that make environment customization fast and intuitive. Paint graffiti and damage decals directly onto surfaces, draw editable pipes and rectangular ducts, recolor brick buildings per instance, and preview complete day or night lighting without entering Play Mode.

Animated details help bring the environment to life: traffic lights cycle automatically, cinema lettering flickers, steam rises from drain grates, street lamps illuminate the scene at night, and small insect swarms appear around selected lights.

Interactive props include open and closed manholes, adjustable trash-can lids, single and double chain-link gates, and controllable steam vents. These states can be configured in the Inspector and gates animate during Play Mode.

All release geometry is supplied as native FBX with standalone URP materials.

Key Features

  • 101 ready-to-use prefabs
  • 77 base model prefabs
  • 23 authored prefab variants
  • 16 stylized urban buildings
  • Complete editable city-block demo scene
  • 1,241 prefab instances using 64 model types
  • Modular roads, sidewalks and street surfaces
  • Street furniture, signs, traffic-control props and vegetation
  • Decal Painter for graffiti and damage decals
  • Pipe Painter 2.0 for round pipes and rectangular ducts
  • Editable pipe nodes, bends, branches, flanges and brackets
  • Day/night controller with Edit Mode preview and runtime API
  • Animated traffic lights
  • Flickering cinema sign
  • Night-time street lamps and insect swarm effects
  • Reusable steam particle system
  • Interactive gates, manholes, trash cans and steam vents
  • Per-instance brick recoloring for supported buildings
  • Native FBX geometry and URP materials
  • Basic colliders on solid objects
  • Detailed setup and technical documentation

Brown City is suitable for stylized games, urban exploration scenes, driving environments, cinematic backgrounds, prototypes, and custom city-building projects.

From the publisher's Asset Store listing.

Technical details

Вставь этот текст в Technical details. Здесь перечислены карты для всех моделей, включая варианты.

Content: 77 base models: 16 buildings, 34 props, 12 surfaces and 15 vegetation assets. Includes 23 prefab variants, 1 particle FX prefab and 1 demo scene — 101 prefabs total.

Compatibility: Unity 6.5, URP 17.5.0. Validated with Unity 6000.5.7f1. 

LODs: No.

Textures: PNG, up to 2048 pixels on the longest edge. Square and rectangular textures are included.

Map codes: A = albedo/base color; N = normal; MS = metallic/smoothness packed into R/A channels; AO = ambient occlusion; E = emission; Alpha = opacity stored in the base-color texture.

All 23 prefab variants use their base model’s map types. The brick-tenement, clinic, corner-building and road-one-way-straight variants additionally use Alpha. Listed map sets cover the combined materials of each asset; individual parts may use fewer maps or solid colors.

Colliders: Basic box colliders on solid models and capsule colliders on tree trunks. Decorative cards and wires have no colliders.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.7f1 Not listed Compatible Not listed

As listed on the Asset Store.