Cavitoon adds clear, art-directable cavity, curvature, and contour detail to Unity URP scenes without modifying the materials on every object.
Use it to brighten convex edges, darken recessed areas, emphasize silhouettes and intersections, or create colorful stylized accents for toon games, level previews, architectural scenes, and technical visualization.
Choose the cavity behavior that fits your art style:
Customize the final look with separate Ridge and Valley strengths, monochrome or colored output, and three blend modes: Multiply, Additive, and Overlay. Limit the result using standard Unity Layers and Rendering Layers, or fade the effect smoothly by camera depth and absolute world-space height.
Cavitoon is implemented as a URP Renderer Feature, so it works across compatible opaque materials in the scene and does not require a separate cavity material on every mesh. A built-in installer adds the feature to the selected Universal Renderer Data asset, while the organized Inspector exposes only the controls relevant to the selected mode.
Main Features
Cavitoon is especially useful for stylized rendering, toon shading, readable gameplay geometry, modeling previews, scene blockouts, and any project that benefits from stronger shape definition.