TraceMind is a runtime investigation and debugging toolkit for Unity developers who need to understand what happened, when it happened, and why.
Create a Scenario, define what to track, record your game, then investigate the resulting runtime data through interactive Reports, Watches, Probes and execution analysis tools.
Explore runtime behavior through:
TraceMind is designed for the bugs that are difficult to understand with breakpoints and Debug.Log alone.
Don't just see the symptom. Trace the cause.
Third-Party Notices
TraceMind includes third-party libraries and custom assets. Their licenses and attribution details are provided in Third-Party Notices.txt, located at DivinityCodes/TraceMind/Third-Party Notices.txt.