Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle View on Asset Store (opens in new tab)

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Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle

by Danilec (opens in new tab)

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Medieval artillery bundle with 6 animated and destructible heavy and light cannons, Cannon System Pro, LODs, SFX, VFX integration, animations, and customization tools.

Price $17.99

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Price history for Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle, 6 months Current $17.99; lowest $12.59; highest $17.99 in this period. $0 $10 $20 Sep Oct Nov

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Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle screenshot 1

Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle screenshot 1

About this asset

Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 Bundle is a bundle combining Medieval Heavy Artillery and Medieval Light Artillery, giving you the complete collection of six medieval cannons together with the Cannon System Pro functionality.

This bundle includes:

Medieval Cannon

Heavy Cannon

Double Barrel Cannon

Falconet

Free Falconet

Mortar

All six cannons are game-ready and include animations, destruction, LODs, supporting props, SFX, and tools for aiming, firing, organizing, destroying, restoring, and integrating the cannons into your own gameplay.

Cannon System Pro is an animated cannon presentation and integration system - not a combat, ballistics, damage, or projectile system.

Included props:

  • Cannonballs sized for every cannon
  • Cleaning sponges sized for every cannon
  • Shot racks for every cannonball size

Main features:

  • Animated aiming and firing
  • Horizontal traverse and vertical elevation
  • Classic operating mode
  • Cannon batteries and configurable firing volleys
  • Multiple destruction animations
  • Cannon restoration and reset
  • Multiple LOD levels
  • Included cannon SFX
  • Pooled SFX and VFX system
  • Reusable effect configuration
  • Events and public API for gameplay integration
  • Material customization across LODs and debris
  • Rigidbody destruction-animation recording tool
  • Optional animated barrel-deformation system
  • Support for URP, Built-in Render Pipeline, and HDRP
  • Demonstration scenes
  • Detailed documentation

The system handles cannon animation, presentation, state management, effects, and integration hooks. Your game remains responsible for projectiles, ammunition, reloads, ballistics, damage, penetration, targeting, AI, player input, and networking.

Use the ShotFired event and Muzzle Point to connect your own projectile, damage, or combat solution.

The package supports URP, Built-in Render Pipeline, and HDRP. URP content is provided by default, with dedicated content packages included for the Built-in Render Pipeline and HDRP.

The optional Fun barrel-deformation module requires Burst, Collections, and Mathematics. The standard cannon system does not require this module.

Important: The included SFX are ready to use with the pooling system. VFX shown in promotional videos and screenshots are for demonstration purposes only and are not included. The package provides VFX pooling and integration for your own effects.

From the publisher's Asset Store listing.

Technical details

Documentation: Included (PDF and online)

Compatible Unity Versions: Unity 2020.3 or newer

Render Pipelines:

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

Bundle Includes:

Cannons: 6

Content:

  • PBR Materials: 7 shared materials
  • Textures: 30 shared source textures (29 PNG, 1 PSD)
  • Texture Resolution: 1024 × 1024 and 2048 × 2048
  • Animation Clips: 76
  • LOD Levels: Up to 4 (LOD0–LOD3)
  • Rigging: No skeletal rigging; Transform-based animations using Animator components

LOD0 Mesh Ranges:

  • Cannon Barrel: 622–1,022 vertices, 1,178–1,938 triangles
  • Trunnions: 122–242 vertices, 228–456 triangles
  • Vent: 28–32 vertices, 44–52 triangles
  • Carriage: 732–916 vertices, 1,412–1,776 triangles
  • Wheel: 562–1,458 vertices, 1,064–2,754 triangles
  • Details: 92–677 vertices, 180–1,276 triangles
  • Ammunition Racks: 751–1,890 vertices, 1,346–2,560 triangles

Animation Types Include:

  • Idle animations
  • Firing and recoil
  • Elevation and depression
  • Aiming
  • Classic-operation transitions
  • Gunport relaxed idle and transitions
  • Left and right destruction
  • Gunport-relaxed destruction
  • Optional Fun Mode aiming, idle, and firing animations
  • Double Cannon barrel aiming, idle, and firing animations
  • Free Falconet aiming and firing animations

Included Props and Components:

  • Cannonballs
  • Cleaning sponges
  • Ammunition racks
  • Handles
  • Additional cannon components

Materials:

Metallic PBR workflow using Albedo/Base Color, Normal, Metallic, Ambient Occlusion, and Height maps as required by each material.

Cannon System Features:

  • Animated cannon operation
  • Aiming and elevation/depression
  • Firing and recoil
  • Multiple operational modes
  • Multiple destruction animations
  • Cannon restoration/reset functionality
  • Optional Fun Mode
  • MaterialHelper for fast material changes across LODs
  • SFX pooling and integration
  • VFX pooling and integration
  • Events/API for integration with your own game systems

SFX: Cannon sound effects are included.

VFX: VFX are not included. The system provides VFX pooling and integration for your own effects.

Source Code: Included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.47f1 Compatible Compatible Compatible

Designed for Unity 2020 through Unity 6. The included materials and demo scenes use URP. Models, animations, scripts, and tools can also be used with Built-in and HDRP after adapting materials and standard scene elements such as cameras and lighting. (check BuiltinContent.package or HDRPContent.package) If you encounter compatibility issues, please contact me by email.

As listed on the Asset Store.