Cannon System Pro | Medieval Light Artillery View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.47 or later
Package size
172.6 MB
Files
277
Views in the past week
6

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Cannon System Pro | Medieval Light Artillery

by Danilec (opens in new tab)

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Three animated and destructible medieval light artillery cannons plus a flexible cannon system with aiming and firing animations, LODs, pooled SFX/VFX support, and customization tools.

Price $9.99

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Price history

Last 6 months

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Price history for Cannon System Pro | Medieval Light Artillery, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Sep Oct Nov

Asset preview

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Cannon System Pro | Medieval Light Artillery video 1

About this asset

Cannon System Pro | Medieval Light Artillery is an animated cannon presentation and integration system - not a combat, ballistics, damage, or projectile system.

It provides three different game-ready medieval light artillery cannons, supporting props, animations, and tools for aiming, firing, organizing, destroying, restoring, and integrating cannons into your own gameplay.

Included cannons:

  • Falconet
  • Free Falconet
  • Mortar

Included props:

  • Cannonballs sized for every cannon
  • Cleaning sponges sized for every cannon
  • Shot racks for every cannonball size

Main features:

  • Animated aiming and firing
  • Horizontal traverse and vertical elevation
  • Classic operating mode
  • Cannon batteries and configurable firing volleys
  • Multiple destruction animations
  • Cannon restoration and reset
  • Multiple LOD levels
  • Included cannon SFX
  • Pooled SFX and VFX system
  • Reusable effect configuration
  • Events and public API for gameplay integration
  • Material customization across LODs and debris
  • Rigidbody destruction-animation recording tool
  • Optional animated barrel-deformation system
  • Support for URP, Built-in Render Pipeline, and HDRP
  • Demonstration scenes
  • Detailed documentation

The system handles cannon animation, presentation, state management, effects, and integration hooks. Your game remains responsible for projectiles, ammunition, reloads, ballistics, damage, penetration, targeting, AI, player input, and networking.

Use the ShotFired event and Muzzle Point to connect your own projectile, damage, or combat solution.

The package supports URP, Built-in Render Pipeline, and HDRP. URP content is provided by default, with dedicated content packages included for the Built-in Render Pipeline and HDRP.

The optional Fun barrel-deformation module requires Burst, Collections, and Mathematics. The standard cannon system does not require this module.

Important: The included SFX are ready to use with the pooling system. VFX shown in promotional videos and screenshots are for demonstration purposes only and are not included. The package provides VFX pooling and integration for your own effects.

From the publisher's Asset Store listing.

Technical details

Number of textures: 30 source textures — 29 PNG and 1 PSD

Texture dimensions:

  • 10 textures at 1024 × 1024
  • 20 textures at 2048 × 2048

Cannon Barrel LOD0 range: 622–822 vertices, 1,178–1,558 triangles

Trunnions LOD0 range: 122–162 vertices, 228–304 triangles

Vent LOD0 range: 28–32 vertices, 44–52 triangles

Carriage LOD0 range: 740–916 vertices, 1,420–1,776 triangles

Wheel LOD0 range: 562–1,074 vertices, 1,064–2,016 triangles

Additional Falconet carriage components include caps, connectors, and the light cannon handle.

Details LOD0 range: 92–677 vertices, 180–1,276 triangles. This includes the barrel prop, cannonballs, handles, sponges, torus, and thin torus meshes. The maximum is the Barrel prop, and the minimum is Handle1.

Ammunition Racks LOD0 range: 779–1,890 vertices, 1,346–2,560 triangles

Rigging: No skeletal rigging. Cannons use Animator components with Transform-based animations.

Animation count: 29 AnimationClips

Animation types include:

  • Idle
  • Firing and recoil
  • Elevation and depression
  • Classic-operation transitions
  • Gunport relaxed idle and operational transitions
  • Left and right destruction
  • Relaxed gunport left and right destruction
  • Fun aiming
  • Fun aiming idle
  • Fun firing
  • Free Falconet aiming and firing

The materials use a metallic PBR workflow. Included maps are Albedo/Base Color, Normal, Metallic, Ambient Occlusion, and Height, with each material using only the maps required for its surface.

LOD information: Up to four LOD levels, LOD0–LOD3.

SFX: Cannon sound effects are included

VFX: VFX are not included. The system provides VFX pooling and integration for your own effects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.47f1 Compatible Compatible Compatible

Designed for Unity 2020 through Unity 6. The included materials and demo scenes use URP. Models, animations, scripts, and tools can also be used with Built-in and HDRP after adapting materials and standard scene elements such as cameras and lighting. (check BuiltinContent.package or HDRPContent.package inside LightArtillery folder) If you encounter compatibility issues, please contact me by email.

As listed on the Asset Store.