Cannon System Pro | Medieval Heavy Artillery View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.47 or later
Package size
176.9 MB
Files
295
Views in the past week
5

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Cannon System Pro | Medieval Heavy Artillery

by Danilec (opens in new tab)

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Three animated and destructible medieval heavy artillery cannons plus a flexible cannon system with aiming and firing animations, LODs, pooled SFX/VFX support, and customization tools.

Price $11.99

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Price history

Last 6 months

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Price history for Cannon System Pro | Medieval Heavy Artillery, 6 months Current $11.99; lowest $11.99; highest $11.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Cannon System Pro | Medieval Heavy Artillery screenshot 1

Cannon System Pro | Medieval Heavy Artillery screenshot 1

About this asset

Cannon System Pro | Medieval Heavy Artillery is an animated cannon presentation and integration system - not a combat, ballistics, damage, or projectile system.

It provides three different game-ready medieval heavy artillery cannons, supporting props, animations, and tools for aiming, firing, organizing, destroying, restoring, and integrating cannons into your own gameplay.

Included cannons:

  • Medieval Cannon
  • Heavy Cannon
  • Double Barrel Cannon

Included props:

  • Cannonballs sized for every cannon
  • Cleaning sponges sized for every cannon
  • Shot racks for every cannonball size

Main features:

  • Animated aiming and firing
  • Horizontal traverse and vertical elevation
  • Classic operating mode
  • Cannon batteries and configurable firing volleys
  • Multiple destruction animations
  • Cannon restoration and reset
  • Multiple LOD levels
  • Included cannon SFX
  • Pooled SFX and VFX system
  • Reusable effect configuration
  • Events and public API for gameplay integration
  • Material customization across LODs and debris
  • Rigidbody destruction-animation recording tool
  • Optional animated barrel-deformation system
  • Demonstration scenes
  • Detailed documentation
  • Support for URP, Built-in Render Pipeline, and HDRP

The system handles cannon animation, presentation, state management, effects, and integration hooks. Your game remains responsible for projectiles, ammunition, reloads, ballistics, damage, penetration, targeting, AI, player input, and networking.

Use the ShotFired event and Muzzle Point to connect your own projectile, damage, or combat solution.

The package supports URP, Built-in Render Pipeline, and HDRP. URP content is provided by default, with dedicated content packages included for the Built-in Render Pipeline and HDRP.

The optional Fun barrel-deformation module requires Burst, Collections, and Mathematics. The standard cannon system does not require this module.

Important: The included SFX are ready to use with the pooling system. VFX shown in promotional videos and screenshots are for demonstration purposes only and are not included. The package provides VFX pooling and integration for your own effects.

From the publisher's Asset Store listing.

Technical details

Number of primary surface textures: 30 source textures: 29 PNG and 1 PSD

Texture dimensions:

  • 10 textures at 1024 × 1024
  • 20 textures at 2048 × 2048

Cannon Barrel LOD0 range: 962–1,022 vertices, 1,824–1,938 triangles

Trunnions LOD0 range: 122–242 vertices, 228–456 triangles

Vent LOD0: 28 vertices, 44 triangles

Carriage LOD0 range: 732–836 vertices, 1,412–1,608 triangles

Wheel LOD0 range: 1,408–1,458 vertices, 2,646–2,754 triangles

Details LOD0 range: 92–677 vertices, 180–1,276 triangles. This includes barrels, cannonballs, handles, sponges, torus, and thin torus meshes. The maximum is the Barrel prop; the minimum is Handle1.

Triangle ammunition rack LOD0: 751 vertices, 1,488 triangles

  • PBR Materials: 7
  • FBX mesh files: 86
  • Prefabs: 12
  • AnimationClips: 47

Rigging: No skeletal rigging. The cannon animations use Animator components with Transform-based animation.

Animation types include:

  • Idle
  • Firing and recoil
  • Elevation and depression
  • Classic-operation transitions
  • Gunport relaxed idle and transitions
  • Left and right destruction
  • Gunport-relaxed destruction
  • Fun aiming and idle
  • Fun firing
  • Double Cannon barrel aiming, idle, and firing animations

LOD information: Up to four LOD levels, LOD0–LOD3.

SFX: Cannon sound effects are included

VFX: VFX are not included. The system provides VFX pooling and integration for your own effects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.47f1 Compatible Compatible Compatible

Designed for Unity 2020 through Unity 6. The included materials and demo scenes use URP. Models, animations, scripts, and tools can also be used with Built-in and HDRP after adapting materials and standard scene elements such as cameras and lighting. (check BuiltinContent.package or HDRPContent.package inside HeavyArtillery folder) If you encounter compatibility issues, please contact me by email.

As listed on the Asset Store.