Dissolve Forge View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.7 or later
Package size
438 KB
Files
74
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3
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Dissolve Forge

by ObsidianForge (opens in new tab)

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A procedural dissolve and materialize system for any 3D prefab, with 8 styles, front-driven ash and full runtime control.

Price $19.99

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Price history

Last 6 months

USD
Price history for Dissolve Forge, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 Oct Nov

Asset preview

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Dissolve Forge screenshot 1

Dissolve Forge screenshot 1

About this asset

🔥 Dissolve Forge — 8 Procedural Dissolve Styles

Dissolve Forge is a procedural dissolve and materialize system for making any 3D object disintegrate or assemble with a visible front, glowing edge, surface transformation and trailing debris.

Works directly with existing prefabs, including animated SkinnedMeshRenderer characters — no UV setup, extra material slots or custom meshes required.

8 Dissolve Styles:

🔥 Char · 🔥 Fire · ❄️ Ice · 🔮 Arcane

☠️ Venom · ✨ Holy · 🌑 Shadow · ▫️ Erase

Dissolve & Materialize:

💥 Front Dissolve · ✨ Front Materialize

Both share the same styles, presets, tuning system, scale handling and API.

🧩 Works With Your Prefabs:

Static meshes · SkinnedMeshRenderer · Multiple renderers

Existing textures and colours · No UV setup · No extra material slots

Automatic preservation of base map, colour and normal map.

⚡ Simple Integration:

Add two scripts to your prefab and call the API.

🚫 No additional installation

🚫 No setup scene or special prefab preparation

🚫 No external dependencies

⚡ Built From Scratch:

Custom HLSL shaders · Procedural noise · Procedural debris meshes

HDR edge colours · Runtime material instances · Automatic scale compensation

🚫 No Shader Graph

🚫 No third-party dependencies

🌪️ Front-Driven Ash:

Ash is emitted only from the surface currently being consumed.

Front: Material · Top · Bottom · Left · Right · Front · Back · Custom

Movement: Surround · Sweep · Sky · Vortex

🎛️ Runtime Tuning:

Duration · Delay · Progress · Sweep · Front shape · Ash

Gravity · Drift · Spread · Turbulence · Swirl · Collision · Bounce

Edge · Char · Colours · Automatic scaling

Each component has independent settings for fully customizable results.

💾 16 Presets:

8 Dissolve · 8 Materialize

Includes style, timing, scale, ash, sweep, edge and component settings.

🎮 Interactive Demo:

Dissolve / Materialize switching · Custom prefab support · Multiple camera views

Mouse orbit controls · Metric floor grid · Live ash tuning · Flat-front testing

Hideable UI · English / Spanish interface

📖 Documentation:

English and Spanish documentation covering installation, API, components, shaders, mechanics, styles, particles, debris, scale handling, presets, customization, performance and troubleshooting.

Make any object disappear — or bring it back.

From the publisher's Asset Store listing.

Technical details

⚙️ This Package Includes

  • 💥 8 Dissolve Styles — Char, Fire, Ice, Arcane, Venom, Holy, Shadow & Erase
  • 🔄 2 Runtime Components — Front Dissolve & Front Materialize
  • ✨ 8 Ash Prefabs — one procedural ash set per style
  • 🧩 5 Procedural Flake Meshes — generated debris geometry with no textures
  • 🎨 12 Materials — 8 style materials + 4 particle materials
  • 🚫 0 Textures — the effect is fully procedural
  • ⚡ 4 Custom HLSL Shaders — 3 for the effect + 1 for the demo floor, no Shader Graph
  • 🛠️ 5 Runtime Scripts — Front Dissolve, Front Materialize, Dissolve Field, Style Library & Tuning Preset
  • 🔧 1 Custom Inspector — dropdown-based style selection, tuning controls and preset management
  • 💾 16 Tuning Presets — 8 Dissolve + 8 Materialize
  • 📚 1 Style Library Asset
  • 🎮 1 Interactive Demo Scene
  • 📖 English & Spanish Documentation
  • 🧱 Assembly Definitions — Runtime, Editor and Demo code separated into independent assemblies
  • 📐 Automatic Scale Compensation — particle movement and effect size adapt to the target object
  • 🎯 Runtime API — Play, SetProgress, Begin, StopAndRestore and completion events
  • 🎬 Timeline / External Progress Support — manually drive the effect from 0 to 1
  • 💥 Depth-based Particle Collision — ash can settle against visible surfaces without requiring colliders

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.7f1 Compatible Compatible Compatible

As listed on the Asset Store.