🔥 Dissolve Forge — 8 Procedural Dissolve Styles
Dissolve Forge is a procedural dissolve and materialize system for making any 3D object disintegrate or assemble with a visible front, glowing edge, surface transformation and trailing debris.
Works directly with existing prefabs, including animated SkinnedMeshRenderer characters — no UV setup, extra material slots or custom meshes required.
8 Dissolve Styles:
🔥 Char · 🔥 Fire · ❄️ Ice · 🔮 Arcane
☠️ Venom · ✨ Holy · 🌑 Shadow · ▫️ Erase
Dissolve & Materialize:
💥 Front Dissolve · ✨ Front Materialize
Both share the same styles, presets, tuning system, scale handling and API.
🧩 Works With Your Prefabs:
Static meshes · SkinnedMeshRenderer · Multiple renderers
Existing textures and colours · No UV setup · No extra material slots
Automatic preservation of base map, colour and normal map.
⚡ Simple Integration:
Add two scripts to your prefab and call the API.
🚫 No additional installation
🚫 No setup scene or special prefab preparation
🚫 No external dependencies
⚡ Built From Scratch:
Custom HLSL shaders · Procedural noise · Procedural debris meshes
HDR edge colours · Runtime material instances · Automatic scale compensation
🚫 No Shader Graph
🚫 No third-party dependencies
🌪️ Front-Driven Ash:
Ash is emitted only from the surface currently being consumed.
Front: Material · Top · Bottom · Left · Right · Front · Back · Custom
Movement: Surround · Sweep · Sky · Vortex
🎛️ Runtime Tuning:
Duration · Delay · Progress · Sweep · Front shape · Ash
Gravity · Drift · Spread · Turbulence · Swirl · Collision · Bounce
Edge · Char · Colours · Automatic scaling
Each component has independent settings for fully customizable results.
💾 16 Presets:
8 Dissolve · 8 Materialize
Includes style, timing, scale, ash, sweep, edge and component settings.
🎮 Interactive Demo:
Dissolve / Materialize switching · Custom prefab support · Multiple camera views
Mouse orbit controls · Metric floor grid · Live ash tuning · Flat-front testing
Hideable UI · English / Spanish interface
📖 Documentation:
English and Spanish documentation covering installation, API, components, shaders, mechanics, styles, particles, debris, scale handling, presets, customization, performance and troubleshooting.
Make any object disappear — or bring it back.