Disclosure: This website contains affiliate links, which means we may receive a commission if you click a link and purchase something through our website. Purchasing assets through our links won’t cost you any extra money and will help fund the hosting and development of this site.

Gnome Engineer

Specs - Roughly 3k vertices and 6k tris. - One material, 1024x1024 diffuse and normal maps - Generic rig, animations included. - Character controller mechanics not included. - Low Poly VR Friendly.

Gnome Engineer
- Rigged and animated. Currently set to Generic animation type, however the model is Humanoid compatible.
- Facially rigged and animated.
- Twenty one animations included: Attack, Cheer, Clap, Death, Greet, Idle1, Idle2, Idle_battle, Laugh, Run, Take_damage, Take_heavy_damage, Talk1, Talk2, Walk, Work1, Work1_idle, Work1_stop, Work2, Work2_idle, Work2_stop.
- The work animations include actions like hammering or fixing/tinkering - things that an engineer might do. Between the work, work_idles, and work_stop animations the character would involve kneeling down, working, and getting back up.
- No 'NPC' or player interaction/control scripts included.