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Package details
- Latest version
- 2.1.0
- Last updated
- First released
- Unity version
- 6000.5.2 or later
- Package size
- 1.6 MB
- Files
- 76
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- 1
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Keywords
Low Poly People Pack: 10 Rigged & Animated Characters
Ten rigged, animated low poly people: chef, police officer, construction worker, farmer, courier and five more. Idle, Walk, Run and Wave on each, ready as prefabs.
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Low Poly People Pack: 10 Rigged & Animated Characters screenshot 1
About this asset
10 unique low poly characters, each rigged, animated and ready to drop in as a prefab.
A chef, a police officer, a construction worker, a farmer, a cowboy, a school teacher, a gym trainer, a delivery courier, a street lad and a street gang member: the everyday people a town, city, shop, farm or crowd scene needs. Each has its own build, outfit and silhouette, from the chef's toque to the courier's backpack, and each has the same four clips: Idle, Walk, Run and Wave.
Drag a prefab into your scene and press Play. It already carries an Animator Controller with Idle as the default state, and Walk, Run and Wave are there as states for your own transitions or an Animator.Play call.
They are light enough for crowds: 640 to 812 triangles per character, with one mesh, one material and one small palette texture each. Thirty on screen come to 22,032 triangles.
The street, trees and props in the images and the video were built for the media and are not included.
Key Features:
- 10 characters: Chef, Construction Worker, Cowboy, Delivery Courier, Farmer, Gym Trainer, Police Officer, School Teacher, Street Gang Member, Street Lad
- 4 clips on every character, 40 in all: Idle, Walk and Run loop seamlessly (first and last frames match, checked in Unity); Wave is a one-shot
- Ready prefabs: Animator Controller assigned, Idle plays as soon as you press Play
- 640 to 812 triangles per character, 7,344 for all ten
- One mesh, one material and one 128 x 128 palette texture per character
- Recolour an outfit by changing a swatch in the palette PNG
- 1.75 m to 1.97 m tall to the top of the head or hat, at real-world scale (1 unit = 1 m)
- The same 21 bone names on all ten, following Unity's humanoid bone naming
- Works in the Built-in Render Pipeline, URP and HDRP (each checked in Unity 6000.5.2f1)
- A demo scene and a README for every character
More from Backrock Studios:
- 3D Zombie Pack: ten low poly rigged zombies in the same style
- 3D City Cars: 47 low poly rigged cargo vans, sports coupes, muscle cars and speeder bikes for the same city scenes
- 3D Land Vehicle Pack: 130 low poly rigged cars, vans, bikes, tanks, buggies, hover cars and drones (the City Cars, Combat Vehicles, Hover Cars and Drone packs together)
- Low Poly Japanese Village: a village environment with a castle, torii gate, shops, houses and trees
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From the publisher's Asset Store listing.
Technical details
Characters: 10, in 60 files (per character: FBX, prefab, Animator Controller, demo scene, palette PNG, README)
Triangles: 640 to 812 per character, 7,344 in total
Vertices as imported by Unity: 1,310 to 1,666 per character, 15,048 in total (flat shading gives each face its own vertices)
Meshes, materials, textures: 1 of each per character; the texture is a 128 x 128 PNG colour palette
UV channels: 1. LODs: none
Rig: Generic, 21 bones (Hips, Spine, Chest, Neck, Head, shoulders, arms, hands, legs, feet, toes), the same bone names on all ten
Humanoid: switching Rig > Animation Type to Humanoid builds a valid Avatar automatically (checked on all ten in Unity 6000.5.2f1). Unity leaves the Chest bone unmapped and drops its rotation from the included clips, which is why the pack ships Generic
Clips per character, 30 fps: Idle (3.0 s loop), Walk (1.10 to 1.57 s loop), Run (0.60 to 0.83 s loop), Wave (1.67 s one-shot)
As shipped (Generic), each character's clips are bound to that character. Sharing clips between characters through Humanoid was not tested
Animator Controller per character: Idle (default), Walk, Run and Wave states, no transitions or parameters, so the logic is yours
Scale: 1 unit = 1 m, imports at Scale Factor 1, upright and facing +Z
Render pipelines: Built-in (Standard), URP (Lit) and HDRP (Lit). each material ships as a .mat file for all three with the palette bound, and an included editor script matches it to your project's pipeline; checked in all three in Unity 6000.5.2f1
Made with Unity 6000.5.2f1
Demo scene per character: camera, light and the character with its controller
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.2f1 | Compatible | Compatible | Compatible |
Unity 6000.5 and newer.
Built-in Render Pipeline, URP and HDRP. Each character's material ships as a URP Lit .mat file, with Standard, URP Lit and HDRP Lit sets in Assets/Backrock/Creatures/RenderPipelines/; an included editor script imports the set for your project's pipeline on load and when the pipeline changes.
As listed on the Asset Store.