Low Poly Zombie Pack - 10 Rigged & Animated Humanoid Zombies View on Asset Store (opens in new tab)

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Latest version
2.1.0
Last updated
First released
Unity version
6000.5.2 or later
Package size
1.3 MB
Files
76
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50

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Low Poly Zombie Pack - 10 Rigged & Animated Humanoid Zombies

by Backrock Studios (opens in new tab)

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Ten rigged, animated low poly zombies, from Shambler to Brute. Idle, Walk and Attack on each, prefabs ready to play, 580 to 724 triangles apiece.

Price $34.99

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Price history

Last 6 months

USD
Price history for Low Poly Zombie Pack - 10 Rigged & Animated Humanoid Zombies, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Sep Oct Nov Version 2.0.0 released 2 Oct 2026 v2.0.0 Version 2.1.0 released 3 Nov 2026 v2.1.0

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Low Poly Zombie Pack - 10 Rigged & Animated Humanoid Zombies screenshot 1

Low Poly Zombie Pack - 10 Rigged & Animated Humanoid Zombies screenshot 1

About this asset

10 unique low poly zombies, each rigged and animated with Idle, Walk and Attack clips, and each ready to drop into a scene as a prefab with its Animator Controller already assigned.

Built for zombie shooters, survival games and tower defence: ten silhouettes a player can tell apart at a glance. The Shambler you spawn by the dozen, the lean Runner with the fastest Walk cycle in the pack, the Brute that stands a head taller than the rest, the Crawler that comes in low, the swollen Bloater, the gaunt Screamer, the hunched Spitter, the helmeted Riot officer, and two who died as somebody: a Scientist in a lab coat and a Soldier in helmet and vest.

At 580 to 724 triangles each, with one mesh and one material per zombie, a street full of them stays cheap: forty on screen, four of each, is 26,104 triangles.

Drag a prefab into a scene and press Play, and it starts on its Idle clip. All ten have the same 21 bone names and the same three clip names, so the same code drives every one of them. Need retargeting? Set the rig to Humanoid and Unity builds a valid Avatar for each model.

Key Features:

- 10 distinct zombies: Shambler, Runner, Brute, Crawler, Bloater, Screamer, Spitter, Riot, Scientist and Soldier

- 30 animation clips at 30 fps: Idle and Walk loop, Attack plays once, on every zombie

- Ready prefabs: an Animator Controller on each, with Idle as the default state

- The same 21-bone skeleton layout and bone names on all ten

- Humanoid-ready: switch the rig to Humanoid and Unity builds a valid Avatar on every model, so retargeted humanoid animation plays on them

- Light enough for crowds: 580 to 724 triangles, one mesh and one material per zombie

- Recolour any zombie by editing swatches on its 128x128 palette texture, with no UV work

- Built-in Render Pipeline, URP and HDRP: each material ships for all three and follows your project's pipeline

- A demo scene and a README for every zombie

The ten:

- Shambler (620 triangles): the baseline walker.

- Runner (580): lean build and the fastest Walk cycle in the pack.

- Brute (718): the tallest, with bone shoulder plates and exposed ribs.

- Crawler (616): folded almost double, coming in below eye level.

- Bloater (644): swollen, with a distended gut.

- Screamer (616): gaunt and pale, ribs showing, jaw hanging open.

- Spitter (664): hunched, with a swollen throat sac.

- Riot (724): helmet, visor, shoulder pads and vest.

- Scientist (680): lab coat over a thin frame.

- Soldier (664): helmet and plate vest.

More from Backrock Studios:

- 3D People Pack: ten low poly rigged humanoid characters with the same 21 bone names as these zombies

- FPS Weapons Pack: The Gunsmith's Collection

- 3D City Cars: 47 low poly rigged vehicles (cargo vans, sports coupes, muscle cars and speeder bikes)

- 3D Combat Vehicles: 35 low poly rigged APC tanks, hover tanks and combat buggies

If these zombies earn a place in your game, a rating on this page helps other developers find them.

From the publisher's Asset Store listing.

Technical details

Models: 10, one skinned mesh each

Triangles: 580 to 724 per model, 6,526 in total

Vertices, as Unity imports them: 1,166 to 1,502 per model, 13,350 in total (flat shading splits vertices along every hard edge)

Bones: 21 per model, the same names on all ten: Hips, Spine, Chest, Neck, Head, and left and right Shoulder, UpperArm, LowerArm, Hand, UpperLeg, LowerLeg, Foot and Toes

Rig: Generic, with an Animator Controller on every prefab (one state per clip, Idle by default)

Humanoid: setting Animation Type to Humanoid builds a valid Avatar on all ten, with 20 bones mapped and every clip converted to humanoid motion. Unity leaves Chest unmapped, so under Humanoid the shipped clips lose their chest rotation; that is why they ship Generic, where they play exactly as authored

Sharing clips: under Generic each model's clips drive that model; to share or retarget clips between zombies, set them to Humanoid

Clips: 3 per model, 30 in total, 30 fps. Idle 73 frames (loops), Walk 25 to 62 frames depending on the zombie (loops), Attack 33 frames (one-shot)

Materials: 1 per model, as .mat files for Built-in (Standard), URP (URP Lit) and HDRP (HDRP Lit), matched to your project's pipeline by an included editor script

Textures: 1 per model, 128x128 PNG palette

Height: 1.55 m (Crawler) to 2.15 m (Brute) in T-pose; 1.17 m to 2.07 m as posed in the Idle clip

Scale: 1 unit = 1 m, Scale Factor 1, facing +Z

LODs: none

Render pipelines, checked in Unity 6000.5.2f1: Built-in (Standard), URP 17.5 (URP Lit) and HDRP 17.5 (HDRP Lit). The demo scenes are lit for Built-in and URP; under HDRP, add an Exposure override to them, as the default automatic exposure renders them overexposed

Files: 60, per zombie an FBX, prefab, Animator Controller, palette PNG, demo scene and README

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Compatible Compatible Compatible

Unity 6000.5 and newer.

Built-in Render Pipeline, URP and HDRP. Each zombie's material ships as a URP Lit .mat file, with Standard, URP Lit and HDRP Lit sets in Assets/Backrock/Creatures/RenderPipelines/; an included editor script imports the set for your project's pipeline on load and when the pipeline changes.

As listed on the Asset Store.