Procedural Rain Droplet Shader HDRP & URP


A procedural rain shader for Unity 6 HDRP and URP, designed to create animated raindrops and flowing rivulets on glass and other surfaces.


Features:

  • Animated raindrops with customizable gravity, strength and strike speed
  • Flowing rivulets with adjustable speed, width and strength
  • Screen-space glass distortion
  • Adjustable glass blur and specular highlights
  • Global and rivulet rotation controls
  • HDRP version focused on a more realistic rain and wet-glass appearance
  • URP version for lightweight projects and wider compatibility

Note: All screenshots were taken using the HDRP version of the shader at 4K resolution.


Using the HDRP version is recommended.