View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 1.1 MB
- Files
- 8
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
Materials Pipeline Converter
Auto Material Mapper is a Unity Editor tool that batch extracts materials from 3D models and automatically assigns textures using naming rules, saving time and keeping projects organized.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 6
Materials Pipeline Converter screenshot 1
About this asset
Auto Material Mapper is a Unity Editor tool designed to save time when working with imported 3D models and textures.
When models are imported from tools such as Blender, Maya, ZBrush, 3ds Max, or other 3D software, materials often need to be extracted, organized, and assigned textures manually. Auto Material Mapper helps automate this process.
The tool allows you to batch extract materials from imported model files, such as .fbx and .obj, then automatically assign textures to those materials using naming rules such as _Albedo, _Normal, _MaskMap, and other texture keywords.
With Auto Material Mapper, you can reduce repetitive setup work, avoid incorrect texture assignments, keep your project organized, and focus more on creating art instead of manually connecting materials and textures.
Key Features
Material Extraction
- Extract embedded materials from FBX and OBJ files.
- Automatically remap extracted materials back to scene objects.
- Preserve existing material references.
- Support for custom output folders or extraction beside the model.
Texture Extraction
- Extract embedded textures from FBX files.
- Automatically preserve original texture assets.
- Support for custom output folders or extraction beside the model.
- Skip models that have already been extracted.
Automatic Texture Assignment
- Automatically detects and assigns textures.
- Supports Base Color, Normal, Metallic, Specular, AO, Height, Emission and other texture maps.
- Batch processes multiple materials at once.
- Works with custom texture naming conventions.
Custom Shader Profiles
- Create unlimited shader profiles.
- Compatible with Shader Graph and custom shaders.
- Refresh shader properties after shader updates.
- Refresh texture keywords while preserving your custom keywords.
Material Conflict Handling
Choose how existing materials should be handled:
- Skip Existing
- Overwrite
- Create Copy
Flexible Search
- Search the entire project.
- Search only a selected folder.
- Separate search locations for Extraction and Texture Assignment.
From the publisher's Asset Store listing.
Technical details
Requirements
- Unity Version: 2022.3 LTS+
- Render Pipelines: Built-in, URP, HDRP
- Supported Formats: FBX, OBJ
- Texture Formats: PNG, TGA, JPG, TIFF, PSD, EXR, BMP
- Material Workflow: PBR
- Batch Processing: Supported
- Project-Wide Scanning: Supported
- Automatic Material & Texture Mapping: Supported
- Runtime Dependency: None (Editor Tool)
Package contains
- Unity Demo Scene
- Help (Readme File)
- Unity Editor Tool
Workflow
- Extract Materials
Extract embedded materials from selected FBX or OBJ models.
- Extract Textures
Extract embedded textures from selected FBX models.
- Configure Shader Profile
Choose or create a shader profile that matches your project's shader.
- Apply Textures
Automatically assign textures to one or multiple materials.
- Refresh Profiles
If your shader changes later:
- Refresh Properties
- Refresh Keywords
Support and Feedback
We value your feedback and are here to help!
Reach out to 300 Mind via our contact page, email us directly, or join our Discord community for support, updates, and discussions.
Our team is ready to help with any questions you might have about setup, implementation, or customization.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.