Prefab Variant Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.19 or later
Package size
114 KB
Files
89
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3
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Prefab Variant Generator

by Polynest (opens in new tab)

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Create non-destructive Prefab Variants and standalone prefab combinations with rules, batch generation, validation, previews, and safe output controls.

Discount -100% Previous price $4.99 Price Free

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Price history

Last 6 months

USD
Price history for Prefab Variant Generator, 6 months Current Free; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Prefab Variant Generator screenshot 1

Prefab Variant Generator screenshot 1

About this asset

Polynest Prefab Variant Generator is an editor-only productivity tool for Unity 6 that creates Prefab Variants or standalone prefabs from existing prefab sources.

Build reusable prefab families without editing source prefabs or shared input materials. Configure visual and structural changes as Variant Rules, inspect planned combinations, validate output paths, and generate assets safely in batches.

Key benefits:
• Generates Unity Prefab Variants by default, preserving the link to the source prefab.
• Supports standalone prefab output when an independent asset is required.
• Keeps source prefabs and shared source materials unchanged.
• Helps prevent duplicate outputs with validation, duplicate detection, and Auto Rename conflict handling.
• Includes isolated previews, a searchable Combination Matrix, presets, and JSON generation manifests.

Use it for prop variations, environment sets, character equipment combinations, colour variants, modular assets, and any workflow that needs many controlled prefab variations.

From the publisher's Asset Store listing.

Technical details

• Unity version: Unity 6.3 LTS (6000.3.19f1).
• Package type: Editor extension. No Runtime assembly and no player-build code.
• Output modes: Prefab Variant and Standalone Prefab.
• Non-destructive workflow: source prefabs and shared input materials are never modified.
• Built-in Variant Rules: Material Swap, Material Color, Mesh Swap, Child Toggle, Child Group, and explicit Transform Values.
• Batch generation with all combinations, selected combinations, and deterministic unique random selection.
• Combination planning before asset writes, including duplicate detection and output-path validation.
• Default existing-asset conflict policy: Auto Rename.
• Isolated editor preview and virtualized, searchable Combination Matrix.
• UI Toolkit workspace with Unity Dark and Light theme support.
• Preset assets for reusable configurations.
• JSON Generation Manifests for generation history and generated-output tracking.
• Atomic-style manifest writes to avoid partially written valid-looking manifests.
• No external dependencies.
• Render-pipeline independent editor workflow.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.19f1 Compatible Compatible Compatible

As listed on the Asset Store.