Generates murder cases that have exactly one answer.
A clue is a predicate over suspects. A case is solved when the evidence leaves one person
standing, and every case is checked before you get it. One that fails is rebuilt.
What it does
- Evidence on three axes: what the killer was like, where they were, what they wanted
- A timeline everyone moves through, so an alibi is something a player can check
- Statements where one suspect lies, and every contradiction contains the culprit
- A difficulty slider that measurably changes how much evidence a player must combine
- Red herrings that rule nobody out
- Rebuilds from a seed, so a player can report a broken case by number
What's included
- Case Simulator that generates hundreds of cases and checks every one
- Setup window, inspectors, self building demo, full C# source
Requirements
- Unity 2021.3 or newer. No third-party SDK. TextMesh Pro not required.
Support
- info@favengames.com (documentation is included in the package)