Cyberpunk Music Pack [Adaptive] - STREET CODE View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.2 or later
Package size
1.4 GB
Files
142
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1
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Cyberpunk Music Pack [Adaptive] - STREET CODE

by Korvin Creates (opens in new tab)

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A cyberpunk style adaptive music pack, with influences from hip-hop beats

Price $30.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for Cyberpunk Music Pack [Adaptive] - STREET CODE, 6 months Current $30.00; lowest $15.00; highest $30.00 in this period. $0 $25 $50 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov

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Cyberpunk Music Pack [Adaptive] - STREET CODE screenshot 1

Cyberpunk Music Pack [Adaptive] - STREET CODE screenshot 1

About this asset

NO AI was used in the concepting or production of this pack.

STREET CODE is a cyberpunk style adaptive music pack, with influences 

from hip-hop beats, and heavy synth riffs. It contains 5 independent Sets,

each built around a different faction, designed around a 3-state system:

Exploration, Combat, and Heavy Combat.

All loops are 16 bars long.

Total Time: 42:20

You can mix and match the variants for random or sequential cycling

to prevent listener fatigue, or even use dedicated loops per enemy type, game progression, level etc.

From the publisher's Asset Store listing.

Technical details

Total contents per Set:

  4 x Exploration loops

  4 x Combat loops

  4 x Heavy Combat loops

  1 x Losing State loop

  1 x Combat End stinger

  1 x Death stinger

  = 15 files per Set

Set 01 (New Static) also includes a bonus BOOST stinger.

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FILE NAMING CONVENTION

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Files follow Wwise-compatible naming:

  SC_[SET]_[STATE]_[VARIANT]_[BPM]BPM_[LENGTH]

Example:

  SC_S02_COMBAT_03_98BPM_L16M.wav

  SC = STREET CODE

  S02 = Set 02

  COMBAT = Game state (EXPLORATION / COMBAT / HEAVYCOMBAT)

  03 = Variant number (01-04)

  98BPM = Tempo

  L16M = Length 16 Measures, the rest is the tail, you can handle any way you want.

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LOOP SPECIFICATIONS

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  Pre-entry: None - all loops start on beat 1

  Loop point: Clean boundary, no click, no DC offset

  Format: WAV, 24-bit / 48kHz

  OGG/compressed versions are not included.

  so you can Generate compressed versions according to your own spec.

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FOLDER STRUCTURE

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Each Set has its own folder:

  SET01_NewStatic

  SET02_Bianco

  SET03_TheFamilies

  SET04_TheHollow

  SET05_TheSciame

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SET LIST

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  Set Name BPM   

  --- ---- ---   

  S01 New Static 106   

  S02 Bianco 98    

  S03 The Families 94    

  S04 The Hollow 96    

  S05 The Sciame 96    

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Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.2f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.