Geometry Kernel View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
176 KB
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66
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$44.99 on

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Geometry Kernel

by Truss Publisher (opens in new tab)

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Slice and shatter meshes in Unity. Includes Modern Slice, plus click, impact, and multi-cut break effects.

Price $89.99

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Last 6 months

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Price history for Geometry Kernel, 6 months Current $89.99; lowest $44.99; highest $89.99 in this period. $0 $50 $100 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Geometry Kernel screenshot 1

Geometry Kernel screenshot 1

About this asset

Geometry Kernel is a mesh slicing and shattering toolkit for Unity 6.3 (6000.3).

Slice a mesh with a plane or break an object into multiple pieces. Use it for breakable props, destruction effects, and interactive objects. Add the Shatterable component, then trigger cuts through the included helpers or scripting API.

Includes swipe slicing, click shattering, impact shattering, and timer shattering. Configure cut-face materials, shard physics, piece limits, and cleanup. 

The geometry API also supports mesh-only cutting without destroying the source GameObject.

Two demo scenes and documentation in English, Korean, Japanese, and Simplified Chinese are included. The geometry source is included; no separate Truss asset is required.

Requirements and dependencies:

  • Unity 6.3 (6000.3).
  • Unity Registry packages: Burst 1.8.28 (com.unity.burst), Collections 2.6.2 (com.unity.collections), and Mathematics 1.3.3 (com.unity.mathematics).
  • The supplied demo materials require URP 17.3.0 (com.unity.render-pipelines.universal) and a configured URP project.
  • Input System is optional. Mouse helpers also support the legacy Input Manager. Enable your chosen backend in Player Settings > Active Input Handling.
  • The Job System is included with Unity; no separate Jobs package is required.

From the publisher's Asset Store listing.

Technical details

  • Multi-cut shatter API (Shatter / ShatterCommand)
  • Click-to-shatter helper
  • Impact shatter on collision
  • Timer shatter helper
  • Swipe-to-slice helper
  • Cut face (cap) materials
  • Physics pieces + collider fallbacks
  • Work queue for smoother frames
  • Seeded / repeatable results
  • Shard cleanup options
  • Slice demo + Shatter demo
  • Offline docs in 4 languages
  • Upgrade from Modern Slice (Lite)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Compatible
  • Runtime mesh slicing and shattering are independent of the render pipeline.
  • Supplied demo materials use URP Lit and require URP 17.3.0.
  • For Built-in RP or HDRP projects, replace the demo materials with materials compatible with your pipeline.
  • Mouse helpers support the optional Input System or the legacy Input Manager.
  • Required Unity packages and versions are listed in the product description.

As listed on the Asset Store.