Geometry Kernel is a mesh slicing and shattering toolkit for Unity 6.3 (6000.3).
Slice a mesh with a plane or break an object into multiple pieces. Use it for breakable props, destruction effects, and interactive objects. Add the Shatterable component, then trigger cuts through the included helpers or scripting API.
Includes swipe slicing, click shattering, impact shattering, and timer shattering. Configure cut-face materials, shard physics, piece limits, and cleanup.
The geometry API also supports mesh-only cutting without destroying the source GameObject.
Two demo scenes and documentation in English, Korean, Japanese, and Simplified Chinese are included. The geometry source is included; no separate Truss asset is required.
Requirements and dependencies: