The Pixelator - Pro Pixel Art Converter OFFICIAL SALE


Any image in -> Production-ready pixel art out!


Deterministic, offline image processing: no AI models, no cloud, no network. The same input and settings always produce the same output.


The Pixelator converts textures, sprites, and full sprite sheets into clean, crisp pixel art not by simply shrinking them, but with a content-aware sampling engine that locks every pixel onto the dominant color of its source region. Edges stay sharp, shapes stay readable, and nothing turns to mush.


Feed it concept art, photos, or high-res game assets, tune the look in a live before/after preview, and press Convert. You get standard PNG assets with pixel-perfect import settings, ready to drop into your game.


One click on a sprite sheet converts every sprite assigned. Rects, pivots, and slice borders are rebuilt automatically at the new resolution.


SMART CONVERSION ENGINE

  • Content-aware sampling in gamma-correct linear color, so blends never go muddy or haloed
  • Resolution control: by downscale factor, longest side, target width, or target height
  • Upscale Output: optional sharp nearest-neighbor re-enlargement at 2x, 4x, 8x, or back to near source size, for engines and UIs that want big pixels
  • Sampling modes: crisp, Balanced, and Smooth
  • Flat Shading: turns realistic images into hand-painted, cel-shaded game art
  • Edge Emphasis: pre-sharpening keeps fine details alive at tiny resolutions
  • Despeckle pass: removes stray pixels for clean, deliberate-looking results
  • Hard or soft alpha: with adjustable cutoff for perfect silhouettes

COLOR & STYLE

  • Auto Palette: builds an optimized 2–64 color palette from the image itself
  • Built-in fixed palettes: retro Green 4, Vivid 16, Fantasy 16, Grayscale
  • Custom palettes from any image: drop in your own swatches. 6 swatch palettes included
  • Ordered Bayer dithering: (2×2, 4×4, 8×8) with strength control
  • Color grading: brightness, contrast, and saturation
  • Outlines: darken or Solid Color, 1–8 px, placed inside, outside, or on the edge

PRODUCTION WORKFLOW

  • Batch convert singles, multi-selections, or entire folders
  • Full sprite-sheet support: every cell resampled independently with zero bleeding between sprites, and names, rects, custom pivots, 9-slice borders, and custom physics shapes rebuilt.
  • Keep World Size rescales Pixels Per Unit so converted sprites keep their exact in-scene dimensions
  • Live before/after preview with pop-out zoom window for pixel-level inspection
  • Presets: save/load complete configurations as shareable JSON files. 9 production-ready presets included (characters, environments, photos, retro, icons)
  • Non-destructive by default: sources are never touched; outputs are new PNGs imported as pixel art automatically (Point filtering, no compression, no mipmaps)
  • Replace Originals mode: convert the assets your scenes already use, in place. Every asset keeps its GUID and sprite IDs, so scenes, prefabs, SpriteRenderers and AnimationClips keep working with no rewiring. An automatic backup of each original (file and import settings) is saved beside it first, and turning backups off requires explicit confirmation

FITS YOUR PROJECT

  • 100% Editor tool that ships nothing into your builds, with zero runtime overhead
  • Outputs standard textures that work with every render pipeline (Built-in, URP, HDRP)
  • Clean, compact UI that expands only when you need the detail
  • Full C# source code included

DOCUMENTATION & SUPPORT

Offline HTML documentation and quick-start guide, a full online before/after gallery with the exact settings used for every sample, and direct email support. I answer personally.


THIRD-PARTY CONTENT: This asset contains no third-party components. All code, presets, swatch images, documentation, and the demo scene with its sample art are original work by the publisher and are covered solely by the Unity Asset Store EULA; see the Third-Party Notices.txt file in the package for details. The demo sample art was created with generative AI tools. Other artwork in the screenshots is used for demonstration only and is not included in the package.