Low‑Poly Goblin Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.6 or later
Package size
33.2 MB
Files
43
Views in the past week
6

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Low‑Poly Goblin Pack

by MivaMagic (opens in new tab)

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Low-Poly Goblin Pack – Animated Fantasy Characters

Price $10.99

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Price history

Last 6 months

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Price history for Low‑Poly Goblin Pack, 6 months Current $10.99; lowest $10.99; highest $10.99 in this period. $0 $10 $20 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Low‑Poly Goblin Pack screenshot 1

Low‑Poly Goblin Pack screenshot 1

About this asset

Bring a distinctive goblin squad to your fantasy game with five stylized low-poly characters:

  • Goblin Brawler
  • Goblin Hunter
  • Goblin Raider
  • Goblin Scout
  • Goblin Chief

Each character is supplied as a separate triangulated FBX with one skinned mesh, one material slot, UV mapping, flat shading, and a dedicated 2K PBR texture set.

All characters are configured as Unity Humanoid Avatars and support Mecanim animation retargeting. Every character includes a looping idle animation and a dedicated Animator Controller already assigned to its ready-to-use prefab.

The package uses URP/Lit materials and includes Base Color, Normal, Roughness, and packed Metallic/Smoothness texture maps.

Character pivots are placed at ground level. Models use standard Unity scale: 1 Unity unit equals 1 meter.

Perfect for fantasy RPGs, dungeon crawlers, strategy games, tower defense projects, and stylized enemy encounters.

Included:

  • 5 unique goblin characters
  • 5 ready-to-use prefabs
  • 5 Unity Humanoid rigs
  • 5 looping idle animations
  • 5 configured Animator Controllers
  • 20 high-resolution textures
  • URP/Lit PBR materials
  • Sample showcase scene

From the publisher's Asset Store listing.

Technical details

Number of textures: 20

Texture dimensions: 2048 × 2048 PNG

Polygon count of Goblin Brawler: 3,122 triangles

Polygon count of Goblin Hunter: 2,404 triangles

Polygon count of Goblin Raider: 2,249 triangles

Polygon count of Goblin Scout: 2,650 triangles

Polygon count of Goblin Chief: 3,180 triangles

Minimum polygon count: 2,249 triangles — Goblin Raider

Maximum polygon count: 3,180 triangles — Goblin Chief

Number of meshes/prefabs: 5 skinned meshes / 5 prefabs

Rigging: Yes — biped rigs configured as Unity Humanoid Avatars

Animation count: 5

Animation type list:

  • A_GoblinBrawler_Idle — looping Humanoid idle
  • A_GoblinHunter_Idle — looping Humanoid idle
  • A_GoblinRaider_Idle — looping Humanoid idle
  • A_GoblinScout_Idle — looping Humanoid idle
  • A_GoblinChief_Idle — looping Humanoid idle

UV mapping: Yes

LOD information: No LODs included — 0 LOD groups, one base mesh per character

Types of materials and texture maps: URP/Lit PBR materials with Base Color, Normal, Roughness, and packed Metallic/Smoothness maps. Metallic is stored in RGB; Smoothness is stored in alpha.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.6f1 Not listed Compatible Not listed

As listed on the Asset Store.