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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.5.6 or later
- Package size
- 33.2 MB
- Files
- 43
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.99 on
Keywords
Low‑Poly Goblin Pack
Low-Poly Goblin Pack – Animated Fantasy Characters
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Low‑Poly Goblin Pack screenshot 1
About this asset
Bring a distinctive goblin squad to your fantasy game with five stylized low-poly characters:
- Goblin Brawler
- Goblin Hunter
- Goblin Raider
- Goblin Scout
- Goblin Chief
Each character is supplied as a separate triangulated FBX with one skinned mesh, one material slot, UV mapping, flat shading, and a dedicated 2K PBR texture set.
All characters are configured as Unity Humanoid Avatars and support Mecanim animation retargeting. Every character includes a looping idle animation and a dedicated Animator Controller already assigned to its ready-to-use prefab.
The package uses URP/Lit materials and includes Base Color, Normal, Roughness, and packed Metallic/Smoothness texture maps.
Character pivots are placed at ground level. Models use standard Unity scale: 1 Unity unit equals 1 meter.
Perfect for fantasy RPGs, dungeon crawlers, strategy games, tower defense projects, and stylized enemy encounters.
Included:
- 5 unique goblin characters
- 5 ready-to-use prefabs
- 5 Unity Humanoid rigs
- 5 looping idle animations
- 5 configured Animator Controllers
- 20 high-resolution textures
- URP/Lit PBR materials
- Sample showcase scene
From the publisher's Asset Store listing.
Technical details
Number of textures: 20
Texture dimensions: 2048 × 2048 PNG
Polygon count of Goblin Brawler: 3,122 triangles
Polygon count of Goblin Hunter: 2,404 triangles
Polygon count of Goblin Raider: 2,249 triangles
Polygon count of Goblin Scout: 2,650 triangles
Polygon count of Goblin Chief: 3,180 triangles
Minimum polygon count: 2,249 triangles — Goblin Raider
Maximum polygon count: 3,180 triangles — Goblin Chief
Number of meshes/prefabs: 5 skinned meshes / 5 prefabs
Rigging: Yes — biped rigs configured as Unity Humanoid Avatars
Animation count: 5
Animation type list:
- A_GoblinBrawler_Idle — looping Humanoid idle
- A_GoblinHunter_Idle — looping Humanoid idle
- A_GoblinRaider_Idle — looping Humanoid idle
- A_GoblinScout_Idle — looping Humanoid idle
- A_GoblinChief_Idle — looping Humanoid idle
UV mapping: Yes
LOD information: No LODs included — 0 LOD groups, one base mesh per character
Types of materials and texture maps: URP/Lit PBR materials with Base Color, Normal, Roughness, and packed Metallic/Smoothness maps. Metallic is stored in RGB; Smoothness is stored in alpha.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.6f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.