Status Effect System - Buffs, Debuffs, DoT & Stat Modifiers OFFICIAL SALE

Buffs, debuffs, damage over time and stat modifiers for Unity. Add one component, push your existing numbers in, and read them back where you already read them.


What it does

  • Six stacking policies per effect, pooled globally or kept per attacker
  • Flat, Increased, More and Override modifiers in a defined order
  • Snapshot scaling, so buffing a caster does not strengthen poisons already ticking
  • Diminishing returns, so repeated crowd control gets shorter then stops landing
  • Tags drive cleanse, dispel, blocking and immunity with no hard-coded lists
  • Follow ups on expiry or on dispel, so a defused bomb does not detonate
  • Saves and loads mid-effect with stacks, timers and frozen scaling intact
  • Deterministic, so you can drive it on your own clock for replays

What's included

  • Drop-in uGUI status bar with stack counts and radial timers
  • Simulator, Validator, Debugger and Setup editor windows
  • Self building demo, full C# source, documentation in the package

Requirements

  • Unity 2021.3 or newer. No third-party SDK. TextMesh Pro not required.

Support