View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.50 or later
- Package size
- 91 KB
- Files
- 32
- Favorites
- 5
- Views in the past week
- 12
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $27.99 on
Keywords
Status Effect System - Buffs, Debuffs, DoT & Stat Modifiers
Buffs, debuffs, damage over time and stat modifiers. Six stacking policies, snapshot scaling, diminishing returns, save mid-effect. Deterministic, art free, full C# source.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 8
Status Effect System - Buffs, Debuffs, DoT & Stat Modifiers screenshot 1
About this asset
Buffs, debuffs, damage over time and stat modifiers for Unity. Add one component, push your existing numbers in, and read them back where you already read them.
What it does
- Six stacking policies per effect, pooled globally or kept per attacker
- Flat, Increased, More and Override modifiers in a defined order
- Snapshot scaling, so buffing a caster does not strengthen poisons already ticking
- Diminishing returns, so repeated crowd control gets shorter then stops landing
- Tags drive cleanse, dispel, blocking and immunity with no hard-coded lists
- Follow ups on expiry or on dispel, so a defused bomb does not detonate
- Saves and loads mid-effect with stacks, timers and frozen scaling intact
- Deterministic, so you can drive it on your own clock for replays
What's included
- Drop-in uGUI status bar with stack counts and radial timers
- Simulator, Validator, Debugger and Setup editor windows
- Self building demo, full C# source, documentation in the package
Requirements
- Unity 2021.3 or newer. No third-party SDK. TextMesh Pro not required.
Support
- [email protected] (documentation is included in the package)
From the publisher's Asset Store listing.
Technical details
Pure C# with no third-party dependencies and no bundled DLLs, split into Runtime, UI, Editor and Demo assembly definitions under the FavenGames.StatusEffects namespace. The core Runtime assembly does not reference uGUI, so the optional status bar lives in its own assembly and nothing pulls UI into a project that does not want it. Render pipeline independent across Built-in, URP and HDRP because the package is logic only with no shaders, and it works the same in 2D and 3D. Effect instances are pooled and the modifier pipeline caches, so a steady state costs no allocations. Timers can be driven automatically by a single shared update loop or by hand with a fixed delta for lockstep and replay, in which case the same sequence of deltas always produces the same result. Saves reference assets by stable id rather than object reference, so they survive reimports, and an effect removed from the game is skipped with a warning instead of failing the load. Authored in Unity 2022.3 LTS, minimum 2021.3, compatible with Unity 6. Documentation is included in the package files.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.50f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.