Save Flow - PlayerPrefs Editor View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.3.10 or later
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142 KB
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Save Flow - PlayerPrefs Editor

by Rameez Ali (opens in new tab)

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A PlayerPrefs editor that shows every key, its real type and every change as it happens. Edit safely, snapshot, diff, restore, undo.

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Price history

Last 6 months

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Price history for Save Flow - PlayerPrefs Editor, 6 months Current Free; lowest Free; highest Free in this period. $0 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

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Save Flow - PlayerPrefs Editor screenshot 1

Save Flow - PlayerPrefs Editor screenshot 1

About this asset

Save Flow turns PlayerPrefs from a black box into something you can actually see.

Unity gives you no way to list your own keys, no way to know their types, and no

history when a save goes wrong. Save Flow reads the real store — the Windows

registry, the macOS plist, the Linux prefs file and shows you everything in one

clean window, live, while your game runs.

SEE EVERYTHING

Every key, its real type and its current value in a searchable table. Search keys

AND values, filter by type, sort, and pin the keys you keep coming back to.

Values flash as your game writes them. The table is virtualised, so it stays fast

with thousands of keys.

EDIT WITHOUT BREAKING YOUR SAVE

Edits are staged, not written on every keystroke. Type freely, then Apply or

Revert as a batch and undo it afterwards if you change your mind. Ints, floats

and strings get proper fields, 0/1 ints can be shown as real toggles, and long

JSON values open in a full multi-line editor instead of a cramped text box.

SAVE STATES

Capture the entire store as a named restore point: "level 10, full inventory",

"fresh install", "QA profile". Compare any save state against your live data and

see exactly what is changed, missing or extra then restore it as a merge or a

full replace. Save states are plain JSON kept outside your Assets folder, so you

can commit them, share them with QA, or diff them in git.

A LIVE CHANGE LOG

Every add, change and delete as it happens, with timestamps, old and new values,

and a numeric delta. Filter it, follow the tail, export it to CSV, or right-click

any entry to restore the value it used to have. Numeric keys get a graph of how

they changed over time — perfect for catching the one line of code that quietly

resets your player's coins.

SAFE BY DEFAULT

Unity's own bookkeeping keys are shown for reference but are strictly read-only,

and even "Delete all" leaves them untouched. A backup save state is captured

automatically before anything destructive, destructive actions sit behind typed

confirmations, and there is a 25-step undo stack behind the whole tool.

MOVE YOUR DATA AROUND

Export to JSON or CSV, import with merge, replace or fill-missing modes, or copy

a readable key = value list straight to your clipboard for a bug report. Imports

also accept plain {"Key": value} JSON, so data from other tools drops right in.

BUILT TO LOOK RIGHT

Dark, light, or follow-your-editor-skin. Drop in your own .ttf and the whole UI

uses it. Everything is drawn procedurally, so there are no textures to import and

it looks identical in every project.

GET STARTED IN A MINUTE

A guided demo scene ships with the asset. Press Play and follow the on-screen

checklist: press buttons in the game, watch keys appear in SaveFlow, then edit

them from SaveFlow and watch the game update live. It ticks itself off as you go.

GOOD TO KNOW

SaveFlow edits the editor's PlayerPrefs store, which is the same one play mode

uses. A shipped build writes to a different location by Unity's design — an

optional in-game overlay is included for inspecting prefs in development builds

on device.

Full C# source. No third-party dependencies. Nothing is added to your project

settings, and nothing runs unless the window is open.

From the publisher's Asset Store listing.

Technical details

• Lists every PlayerPrefs key by reading the platform store directly (Windows

  registry, macOS plist, Linux prefs file) — no key registration needed

• Real type detection from raw storage, verified through the PlayerPrefs API

• Bool display type for keys stored as 0 / 1 ints

• Staged edits with Apply / Revert, plus a 25-step undo stack

• Add, rename, duplicate, reset and delete keys; multi-select for bulk actions

• Search keys and values, filter by type, sort, and pin keys to the top

• Virtualised table — smooth with thousands of keys

• Named save states: capture, compare (changed / missing / extra / same),

  restore as merge or replace, rename, export

• Save states stored as JSON outside Assets, so asset updates never delete them

• Live change log: timestamps, old → new values, numeric deltas, filters,

  tail-following, CSV export, and restore-the-old-value

• Per-key value graphs for numeric keys

• Unity's own keys are read-only everywhere — no edit, rename, delete, export or

  import overwrite; "Delete all" deletes game keys individually and spares them

• Automatic backup save state before delete-all, replace-restore and import

• Export / import JSON and CSV, including flat {"Key": value} JSON

• Multi-line editor for long string and JSON values

• Optional runtime overlay for development builds; strips itself from release

  builds by default

• Dark / light / follow-editor themes, plus custom font support (editor-only,

  never included in player builds)

• Keyboard shortcuts: open, search, apply, undo, rescan

• Guided demo scene included

• Assembly definitions included; full C# source; no third-party dependencies

• Editor support: Windows, macOS, Linux

• Unity 2022.3 LTS and newer (verified on 2022.3 and Unity 6)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.