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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 142 KB
- Files
- 28
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Keywords
Save Flow - PlayerPrefs Editor
A PlayerPrefs editor that shows every key, its real type and every change as it happens. Edit safely, snapshot, diff, restore, undo.
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Last 6 months
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Save Flow - PlayerPrefs Editor screenshot 1
About this asset
Save Flow turns PlayerPrefs from a black box into something you can actually see.
Unity gives you no way to list your own keys, no way to know their types, and no
history when a save goes wrong. Save Flow reads the real store — the Windows
registry, the macOS plist, the Linux prefs file and shows you everything in one
clean window, live, while your game runs.
SEE EVERYTHING
Every key, its real type and its current value in a searchable table. Search keys
AND values, filter by type, sort, and pin the keys you keep coming back to.
Values flash as your game writes them. The table is virtualised, so it stays fast
with thousands of keys.
EDIT WITHOUT BREAKING YOUR SAVE
Edits are staged, not written on every keystroke. Type freely, then Apply or
Revert as a batch and undo it afterwards if you change your mind. Ints, floats
and strings get proper fields, 0/1 ints can be shown as real toggles, and long
JSON values open in a full multi-line editor instead of a cramped text box.
SAVE STATES
Capture the entire store as a named restore point: "level 10, full inventory",
"fresh install", "QA profile". Compare any save state against your live data and
see exactly what is changed, missing or extra then restore it as a merge or a
full replace. Save states are plain JSON kept outside your Assets folder, so you
can commit them, share them with QA, or diff them in git.
A LIVE CHANGE LOG
Every add, change and delete as it happens, with timestamps, old and new values,
and a numeric delta. Filter it, follow the tail, export it to CSV, or right-click
any entry to restore the value it used to have. Numeric keys get a graph of how
they changed over time — perfect for catching the one line of code that quietly
resets your player's coins.
SAFE BY DEFAULT
Unity's own bookkeeping keys are shown for reference but are strictly read-only,
and even "Delete all" leaves them untouched. A backup save state is captured
automatically before anything destructive, destructive actions sit behind typed
confirmations, and there is a 25-step undo stack behind the whole tool.
MOVE YOUR DATA AROUND
Export to JSON or CSV, import with merge, replace or fill-missing modes, or copy
a readable key = value list straight to your clipboard for a bug report. Imports
also accept plain {"Key": value} JSON, so data from other tools drops right in.
BUILT TO LOOK RIGHT
Dark, light, or follow-your-editor-skin. Drop in your own .ttf and the whole UI
uses it. Everything is drawn procedurally, so there are no textures to import and
it looks identical in every project.
GET STARTED IN A MINUTE
A guided demo scene ships with the asset. Press Play and follow the on-screen
checklist: press buttons in the game, watch keys appear in SaveFlow, then edit
them from SaveFlow and watch the game update live. It ticks itself off as you go.
GOOD TO KNOW
SaveFlow edits the editor's PlayerPrefs store, which is the same one play mode
uses. A shipped build writes to a different location by Unity's design — an
optional in-game overlay is included for inspecting prefs in development builds
on device.
Full C# source. No third-party dependencies. Nothing is added to your project
settings, and nothing runs unless the window is open.
From the publisher's Asset Store listing.
Technical details
• Lists every PlayerPrefs key by reading the platform store directly (Windows
registry, macOS plist, Linux prefs file) — no key registration needed
• Real type detection from raw storage, verified through the PlayerPrefs API
• Bool display type for keys stored as 0 / 1 ints
• Staged edits with Apply / Revert, plus a 25-step undo stack
• Add, rename, duplicate, reset and delete keys; multi-select for bulk actions
• Search keys and values, filter by type, sort, and pin keys to the top
• Virtualised table — smooth with thousands of keys
• Named save states: capture, compare (changed / missing / extra / same),
restore as merge or replace, rename, export
• Save states stored as JSON outside Assets, so asset updates never delete them
• Live change log: timestamps, old → new values, numeric deltas, filters,
tail-following, CSV export, and restore-the-old-value
• Per-key value graphs for numeric keys
• Unity's own keys are read-only everywhere — no edit, rename, delete, export or
import overwrite; "Delete all" deletes game keys individually and spares them
• Automatic backup save state before delete-all, replace-restore and import
• Export / import JSON and CSV, including flat {"Key": value} JSON
• Multi-line editor for long string and JSON values
• Optional runtime overlay for development builds; strips itself from release
builds by default
• Dark / light / follow-editor themes, plus custom font support (editor-only,
never included in player builds)
• Keyboard shortcuts: open, search, apply, undo, rescan
• Guided demo scene included
• Assembly definitions included; full C# source; no third-party dependencies
• Editor support: Windows, macOS, Linux
• Unity 2022.3 LTS and newer (verified on 2022.3 and Unity 6)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.