The service loop for restaurant and kitchen games.
What it does
- Tickets from arrival to served or walked out, patience per party
- Recipes as ordered steps: station, time, burn tolerance
- Station slots and upgrade levels, so the queue forms visibly
- Hands off steps give the cook back early, like a fryer basket
- Staff skill and stamina drive cooking speed and dish quality
- Pantry as dated lots, oldest first, restocked to a par level
- Prices, tips, wages, waste, and a day summary naming your bottleneck
What's included
- Service Simulator: runs days headless across seeds, finds the bottleneck
- Kitchen Validator: twelve checks using the engine's own rules
- Four uGUI views, an IMGUI demo, a demo diner, two scenes
- Full source, four assemblies, docs in the package
Requirements
- Unity 2021.3 or newer. Built-in, URP and HDRP. No packages, no SDKs.
No art, no audio, no player controller. Logic only.
Support
- info@favengames.com