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Package details
- Latest version
- 1.7.0
- Last updated
- First released
- Unity version
- 6000.3.2 or later
- Package size
- 1.5 MB
- Files
- 124
- Favorites
- 3
- Views in the past week
- 13
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- $44.99 on
Keywords
Conflux: Prefab Merge Tool
Resolve Unity prefab merge conflicts by meaning, not by text. Pick ours or theirs per object, component or property, and see the merged prefab live in Prefab Mode.
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Last 6 months
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Conflux: Prefab Merge Tool screenshot 1
About this asset
Conflux resolves Unity prefab merge conflicts by meaning, not by text.
When Git stops on a prefab, a text merge tool offers one side or the other, and either choice loses someone's work. Conflux reads base, ours and theirs as real prefabs, lets you pick per object, component or property, and shows the result live in Prefab Mode.
See the whole merge
Ours, Merged and Theirs side by side, hierarchies and inspectors, with selection and scrolling in sync. Every change is marked by kind, and the number of real clashes left to settle sits on the toolbar.
Decide at any level
Take a whole branch, one object, one component or a single property from either side in one click. Changes only one side made are kept for you, so you only answer the questions that need you.
Check before you write
The merged prefab opens in Prefab Mode and rebuilds live as you pick. Apply lists exactly what will change in your file, can back up your version first, and reads the written file back to confirm it matches what you approved.
Built for real projects
• Nested prefabs and prefab variants, overrides and deletions included
• Object IDs kept on write, so scenes and variants that reference the prefab never break
• Reorders, reparenting and list merges handled as their own decisions
• Git, Subversion, Mercurial, Perforce and Plastic SCM, detected automatically
• Works through a whole branch merge, one conflict after another
• 16 sample conflicts to try before a real merge is waiting on you
• Editor-only, full C# source, no dependencies
Conflux never marks a conflict resolved. It writes the file and stops, so staging the result stays your call.
Already using Unity's Smart Merge? Conflux picks up the conflicts it hands back to you.
From the publisher's Asset Store listing.
Technical details
• Unity 2021.2 or newer. Editor-only: nothing ships in a build.
• Full C# source, no DLLs, no third-party dependencies, no external services.
• Needs a Git, Subversion, Mercurial, Perforce or Plastic SCM working copy, with that system's CLI on PATH.
• Plastic SCM: point its external merge tool at the launcher Conflux generates, once.
• Perforce and Plastic: Apply runs p4 edit on read-only files and never clears the flag behind the server's back.
• Unity writes the prefab (PrefabUtility.SaveAsPrefabAsset); Conflux then restores the object IDs and reads the file back to verify it.
• Render pipeline agnostic: Built-in, URP and HDRP.
• Interface in English, Portuguese, Spanish and French.
• Bug reports: the window can export a zip of the three versions and your decisions. It asks first and sends nothing.
• EditMode test suite included, partly run against captured real conflicts.
• Prefabs are the focus; scene (.unity) support is in progress. Known limits are listed on the website.