Substratum View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.7.0 or later
Package size
321.1 MB
Files
464
Views in the past week
9

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$49.99 on

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Substratum

by Rocking Pocket Games (opens in new tab)

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Substratum is a Unity Render Feature that uses screen space extrusion mapping to achieve infinite surface detail.

Price $49.99

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Price history

Last 6 months

USD
Price history for Substratum, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov Version 1.1.0 released 28 Oct 2026 v1.1.0

Asset preview

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Substratum screenshot 1

Substratum screenshot 1

About this asset

Substratum was created as a way to create scenes with silhouette edges.

It uses a screen space extrusion mapping to create amazing surface detail from heightmap and noise functions.

Substratum is a starting point for new projects, not a replacement for your existing renderer since it may not support the features you are already using. Substrum completely replaces the opaque and lighting passes with an optimized MRT and PBR solution to achieve this effect.

Requires Unity 6.7 Beta (6000.7.0a2 or later) since it uses built in screen space reflections. Please read the documentation as there are a few required steps in the editor after importing the package.

Demo link

From the publisher's Asset Store listing.

Technical details

  • Per pixel silhouettes on all surfaces using geometry instead of POM
  • Custom PBR texture/material system
  • Custom opaque and lighting passes
  • Tile based optimization using compute shaders
  • Distance attenuation for extrusion means the effect drops back to no extra polygons for distant objects
  • Render target padding used to hide edge artifacts where screen information doesn't exist, allowing geometry that is "off screen" to be extruded
  • Variety of surface noise functions to add detail higher than heightmap resolution (Perlin, Gabor, Worley, Simplex, Squares, Cellular, White, Radial Waves, and more
  • 4 Detail textures allow adding extra detail at different distances
  • Integrated with screen space reflections
  • Raymarched screen space shadows
  • Per pixel environmental reflections based on PBR properties
  • Includes custom sun-rays pass
  • Fog support
  • Screen space ambient occlusion support
  • Flat and displaced projected decal support for adding more details to specific areas
  • Per pixel 3D distortion effects, such as shockwaves included
  • Additional useful shaders for animated trees, leaves, ocean simulation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.7.0a2 Not listed Compatible Not listed

Requires Unity 6.7 Beta (6000.7.0a2 or later) since it uses built in screen space reflections. Please read the documentation as there are a few required steps in the editor after importing the package.

As listed on the Asset Store.