Ray Traced Ambient Occlusion for GigaLights OFFICIAL SALE

🌑Bring depth to your world with GigaLights - Ray Traced Ambient Occlusion for Unity!🌑

Great lighting deserves convincing detail. GigaLights Ambient Occlusion adds depth to corners, creases and the spaces where surfaces meet, helping objects feel grounded in your scene. Give dense cities, atmospheric interiors and detailed environments a stronger sense of shape and presence.


🧱Ray-traced ambient occlusion

Extend your GigaLights setup with dedicated ray-traced ambient occlusion. Add localized shading that complements your lighting and reinforces the relationship between objects and their surroundings.


🧩Part of the GigaLights family

Ambient Occlusion is an optional module for GigaLights. Combine it with the dedicated Global Illumination and Reflections modules to bring together contact shading, indirect lighting and reflections in a shared ray-tracing and denoising workflow. 

Please note that this asset requires the base GigaLights asset to function.


🛟Support

If you run into an issue while implementing GigaLights, please read the Documentation or contact us at info@thenakeddev.com. We are happy to help you get GigaLights running in your project.


✅This asset will receive a minimum 2 years of support & free updates.