ZLZ Env Shader OFFICIAL SALE

What is ZLZ Env Shader, and what is it for?

ZLZ Env Shader is a toolset for building anime-style environments in Unity URP, covering ground surfaces, grass, water, fog and FX in a single package.

  • Everything in one package - Build a whole scene from one asset, not five that may not fit together
  • Made for ZLZ Anime Shader - One shared art direction, so characters and environments never clash
  • Performance first - Every feature is designed around its rendering cost from day one, not optimized after the fact
  • Real PC and Mobile support - Scale quality to your target platform without changing how you work

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Demo (WebGL | 1920 ×1080) : Demo

Showcasing the rendering results of ZLZ Env Shader on WebGL


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Features - Environment Shader

  • Paint Mode : Blend up to 4 surface layers by painting, with custom brush support
  • Triplanar : UV-free texture mapping with no stretching on cliffs or sloped ground
  • Planar Reflection : True reflections from real scene geometry, with adjustable blur, distortion and layer filtering
  • Normal Map : Normal map support for added surface detail without extra polygons
  • Specular & Metallic : Control over glossiness and metalness, tuned for anime-style art
  • Stochastic Sampling : Breaks up visible texture tiling across large areas
  • Surface Accumulation : Adds snow, sand or dust layers that build up based on surface direction
  • Wind : Wind system for leaves and foliage, driven from a single global controller
  • Emission : Controls emissive color and intensity for glowing objects in the scene
  • Fog : Stylized height fog blended with the sky, adding depth to every shot

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🧩 Features - Grass

  • Grass Grow : One click grows grass across the whole scene, following a mask texture
  • Grass Paint Brush : Add or remove grass by hand in the Scene view, with the automatic placement left intact
  • Grass Material : Grass materials with presets for color, height and blade shape
  • Grass Global Wind : One global wind drives every blade across the map in the same direction
  • Grass Optimized : GPU-instanced rendering with every blade sharing one mesh
  • Grass Color Camera : Grass picks up the ground color beneath it to blend with the terrain
  • Grass Interaction : Blades bend and part around characters or objects moving through them
  • Grass LOD : Distance-based detail reduction to hold framerate in large scenes
  • Grass Edges : Define grass boundaries to carve paths and clearings without erasing blade by blade
  • Grass Resolution : Renders grass color at half or quarter resolution to cut overdraw
  • Grass Mesh Baker : Bakes a grass texture into a real silhouette mesh

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Features - Water

  • Water Interaction : Ripples that trail characters or objects moving across the surface
  • Water Waves : Surface waves with adjustable direction, height and frequency
  • Water Floater : Floating objects that rise, fall and tilt with the real wave motion
  • Water Foam : Foam along shorelines and around objects moving through the water
  • Water Ring Wave : Expanding ring waves from impact points, for objects dropped in or hits landing
  • Water Sparkle : Shimmering light on the water surface for an anime look
  • Water Caustics : Animated refracted light patterns projected onto the underwater floor
  • Underwater : A full underwater view with depth-based fog and a seamless above/below surface transition

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📌 Tutorials

Website : https://zlz-studio.github.io/#env

Documentation : https://zlz-studio.github.io/env/shader/paint-mode/

Youtube : https://www.youtube.com/@ZLZ-zhugeliangz


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📧 Support

If you encounter any issues or have further questions,

please contact: zlzstudio.production@gmail.com

Thank you for supporting ZLZ Env Shader