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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 7.2 MB
- Files
- 31
- Favorites
- 1
- Views in the past week
- 5
Price tracking
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- $13.50 on
Keywords
Leadwort Watercolor Image Processor
Turn any texture into a hand-painted watercolor illustration right inside the Unity Editor, with full control over every stage of the effect.
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Price history
Last 6 months
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Leadwort Watercolor Image Processor screenshot 1
About this asset
What does this tool do?
At its core, the tool runs your image through a multi-stage compute shader pipeline modeled on how real watercolor behaves on paper:
- Mean-Shift Segmentation flattens your image into smooth, unified color regions, the same "areas of wash" you see in real watercolor paintings.
- Morphology Filtering softens or expands the edges of those regions, letting you dial in anything from crisp linework to soft, bleeding boundaries.
- Pigment Density Simulation layers turbulence, dispersion, and paper-grain textures on top of your image, recreating the organic, uneven way pigment settles into paper fibers.
- Edge Darkening adds dark rims where pigment pools at the edges of a wash.
- Dry Brush Simulation introduces grainy, broken-color patches where the "brush" runs dry, for extra texture and realism.
Every stage is independently tunable and supports presets and overrides.
The processor is built around a batch workflow:
1. Load a single texture, or drag in various at once.
2. Process and export every image in one click with **Export All**.
This is useful if you want to convert all your game's textures into a watercolor style.
From the publisher's Asset Store listing.
Technical details
This tool is based on a compute shader pipeline, make sure your hardware supports it.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.