Procedural Legs Animator View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.10 or later
Package size
18.8 MB
Files
70
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2
Views in the past week
96

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Procedural Legs Animator

by Frost Punch Games (opens in new tab)

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Fully procedural biped system. Whether you're creating an active ragdoll system or enhancing your animations, this package provides the mathematical foundation for grounded, realistic movement.

Price $19.99

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Price history

Last 6 months

USD
Price history for Procedural Legs Animator, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov Version 1.1 released 16 Sep 2026 v1.1

Asset preview

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Procedural Legs Animator screenshot 1

Procedural Legs Animator screenshot 1

About this asset

Whether you are building a fully procedural biped, enhancing a traditional humanoid Animator, or expanding upon active ragdoll systems, this package provides the mathematical foundation for grounded, realistic movement.

Core Features:

  • Dynamic Gait & Trajectory Prediction: The system reads your character's velocity and angular rotation to intelligently predict where the next foot should land. Steps dynamically widen, shorten, and adjust their cadence based on movement speed.
  • Biomechanical Weight Shifting: Powered by the HipBodyController, characters simulate a true Center of Mass. The system uses an Inverted Pendulum model to naturally dip the hips during wide strides and shifts weight laterally over planted feet.
  • Dynamic Posture & Contrapposto: Characters naturally lean into their velocity, bank into turns, and tilt on sloped terrain. Built-in Spine Flexibility mathematically counter-rotates the chest and spine to keep the head stable while the pelvis sways.
  • Advanced Terrain Adaptation: A robust GroundProbe utilizes customizable raycasting (Straight Down, Origin-to-Foot, or Spherecasts) to detect complex terrain. Feet seamlessly rotate to align with ground normals.
  • Seamless Animation Blending: Run the system in Additive Mode to layer procedural foot placement perfectly on top of your existing Animator walk cycles, or disable the Animator entirely to generate rigid, math-driven standing and walking poses.
  • Airborne & Hanging States: Characters automatically transition into a dangling, physics-ready hanging pose when falling or jumping off ledges.
  • Clean, Curated Custom Inspector: No more inspector bloat. The system features a beautifully crafted, custom editor dashboard that hides complex engine math and exposes only the highest-impact art-direction variables (like Stride Length, Step Height, and Dip Intensity) in organized tabs.
  • Optimized Two-Bone Solver: Includes a custom-built, lightweight TwoBoneSolver designed for performance, ensuring your procedural IK calculations run efficiently alongside your gameplay logic.
  • Multi-Leg Support: Supports characters with more than two legs, including quadrupeds, insects, spiders, and other multi-legged creatures.

Package Includes:

  • Full C# Source Code
  • Custom Editor Scripts for streamlined art-direction
  • Demo Scene with a configured humanoid setup

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Compatible

Supports all render pipelines, just use Unity's built-in material converters.

Unity 2022 support.

Unity 6 Support.

As listed on the Asset Store.