Voxel Terrain - Dig & Build Destructible Low Poly Worlds View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
136 KB
Files
26
Favorites
2
Views in the past week
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Voxel Terrain - Dig & Build Destructible Low Poly Worlds

by abduo (opens in new tab)

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Price $34.99

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Price history for Voxel Terrain - Dig & Build Destructible Low Poly Worlds, 6 months Current $34.99; lowest $24.49; highest $34.99 in this period. $0 $25 $50 Oct Nov

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Voxel Terrain - Dig & Build Destructible Low Poly Worlds screenshot 1

Voxel Terrain - Dig & Build Destructible Low Poly Worlds screenshot 1

About this asset

Dig anywhere. Build anything. A lightweight, Astroneer-style destructible

terrain system with a stylized flat-shaded look — drop one component into a

scene, press Play, and carve caves with your mouse. Full C# source included.

TERRAFORM WITH 2 LINES OF CODE

• VoxelModifier.Dig(point, radius) — carve smooth spheres out of the world

• VoxelModifier.Build(point, radius, biome) — add matter in any of the 7

  biome materials

• Strength overloads for gradual, hold-the-button sculpting

• That's the whole integration. No setup, no baking, no plugins.

STYLIZED LOW POLY LOOK

• Marching-cubes surface with TRUE flat shading — crisp faceted terrain,

  not smoothed blobs

• 7 vertex-colored biomes: grass, dirt, stone, sand, snow, purple ore and

  cyan crystal — recolor everything from one palette in the Inspector

• Dig down and the exposed material changes naturally: grass to dirt to

  stone, with ore pockets and crystal veins waiting deep underground

• Includes a vertex-color shader that works in URP AND Built-in from a

  single file — plus caves, cliffs and overhangs out of the box

FAST WHERE IT MATTERS

• Chunked world — only chunks you actually modify are re-meshed

• MeshColliders bake on a BACKGROUND THREAD: digging never stutters the

  main thread (measured: a full 96x48x96 world generates in ~150 ms)

• Everything is plain C# and one material — no compute shaders, no GPU

  requirements, mobile-friendly

PLAYABLE DEMO IN ONE CLICK

• Tools > Abduo Bricks > Voxel Terrain > Build Demo Scene creates the

  materials, the mining-gun prefab and a ready demo — on URP it even adds

  a post-processing volume (ACES, bloom, vignette) for the showcase look

• Fly around with a first-person mining gun: left-click digs, right-click

  builds, mouse wheel resizes the brush, on-screen UI picks the biome

• Works with BOTH input backends automatically (classic Input Manager and

  the new Input System) — no .inputactions setup

INCLUDED CONTENT

• Complete voxel engine source (worlds, chunks, noise, biomes, caves, ore)

• 5 low-poly FBX props with vertex colors: conifer, oak, rock cluster,

  glowing crystal ore, sci-fi mining tool

• Prop scattering that reacts to terrain: trees spawn on grass, digging

  under a tree knocks it out of the world

• Demo scene, mining gun controller, self-building demo UI, quick-start

  guide — every Inspector field has a tooltip

From the publisher's Asset Store listing.

Technical details

- Runtime terraforming API: static Dig / Build with radius + strength

- Marching cubes with flat-shaded normals (3 unique verts per triangle)

- 7 biomes via vertex colors; palette editable in the Inspector

- Chunked world (16^3 voxels per chunk by default, 8-32 configurable),

  world size in chunks fully configurable, bounded diorama-style world

- Dirty-chunk re-meshing budget per frame + threaded MeshCollider baking

- Procedural generation: seeded 3D Perlin (hills, caves, ore, crystals),

  sand/snow height bands, bedrock floor

- Shader: one file, URP subshader + Built-in surface fallback, sRGB-safe

- Input: classic Input Manager AND Input System package supported

- 5 FBX props (36-109 faces each) + Blender source script to regenerate

- Tested on Unity 6; written for 2021.3+ (version-guarded APIs)

- Full C# source, namespaced (AbduoBricks.VoxelTerrain), tooltips on every

  public field

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Not listed

As listed on the Asset Store.