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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.5.2 or later
- Package size
- 1.4 GB
- Files
- 204
- Favorites
- 5
- Views in the past week
- 19
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $75.00 on
Keywords
Retro American House
Retro American House: RGB mask Shader Graph to blend 4 textures, swap colors & tweak roughness/brightness/saturation.
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Price history
Last 6 months
USDAsset preview
1 / 14
Retro American House screenshot 1
About this asset
Bring authentic vintage vibes to your game with the Retro American House environment kit. This package delivers a production-ready, highly detailed residential asset optimized for modern game engines. It is perfect for a wide variety of genres, including first-person horror, life simulators, atmospheric adventures, survival, and historical shooters.
The core of this package is its ultimate customizability. Powered by a custom Unity Shader Graph, the master material allows you to completely transform the look of the asset directly inside the Unity Editor. No need to re-export textures—everything is adjustable in real-time.
Key Technical Highlights:
• Advanced Shader Graph: A powerful master shader designed for ultimate material flexibility.
• 4-Texture Blending: Uses an efficient RGB mask to seamlessly blend up to four independent textures (e.g., base wall, dirt, damage, plaster).
• Real-time Color Control: Easily swap and tweak colors of specific areas to create multiple variations of the house.
• Secondary Fine-Tuning Mask: Grants precise, independent control over Roughness, Brightness, and Saturation for perfect lighting integration.
Whether you need a pristine mid-century suburban home or a abandoned, weathered structure for a post-apocalyptic setup, this versatile kit provides the visual fidelity and technical optimization your project deserves.
From the publisher's Asset Store listing.
Technical details
- Number of tile textures 100
- Number of tile blend materials 13
- Number of trim blend materials 2
- Number of decals materials 3
- Number of meshes-17
- Number of prefabs-17
- Texture dimensions Tile-2048x2048 (1024px per meter). Props-1024px per meter
- Antenna_01a- Triangle count 2470; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Antenna_02a - Triangle count 1194; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Building_01a - Triangle count 24989; Sub Meshes 28; LODs: No ; UV mapping: Yes; 28 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Conditioner_01a - Triangle count 1272; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: Yes (Animation Clip); Texel:1024px per meter
- Electricity_Meter_01a - Triangle count 62; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Mop_01a - Triangle count 64; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Shovel_01a - Triangle count 556; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Trash_Can_01a - Triangle count 908; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Trash_Can_02a - Triangle count 942; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Vase_01a - Triangle count 784; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Vase_01b - Triangle count 440; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Vase_02a - Triangle count 799; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Vent_01a - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Vent_01b - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Vent_01c - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Vent_01d - Triangle count 124; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
- Watering_Can_01a - Triangle count 822; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.2f1 | Not listed | Not listed | Compatible |
As listed on the Asset Store.