Retro American House View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.2 or later
Package size
1.4 GB
Files
204
Favorites
5
Views in the past week
19

Price tracking

Last checked
Tracked since
Lowest recorded
$75.00 on

Keywords

Retro American House

by 3DDron (opens in new tab)

1 rating, too few to average

Retro American House: RGB mask Shader Graph to blend 4 textures, swap colors & tweak roughness/brightness/saturation.

Price $75.00

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Price history

Last 6 months

USD
Price history for Retro American House, 6 months Current $75.00; lowest $75.00; highest $75.00 in this period. $0 $50 $100 Sep Oct Nov

Asset preview

1 / 14

Retro American House screenshot 1

Retro American House screenshot 1

About this asset

Bring authentic vintage vibes to your game with the Retro American House environment kit. This package delivers a production-ready, highly detailed residential asset optimized for modern game engines. It is perfect for a wide variety of genres, including first-person horror, life simulators, atmospheric adventures, survival, and historical shooters. 

The core of this package is its ultimate customizability. Powered by a custom Unity Shader Graph, the master material allows you to completely transform the look of the asset directly inside the Unity Editor. No need to re-export textures—everything is adjustable in real-time.

Key Technical Highlights:

• Advanced Shader Graph: A powerful master shader designed for ultimate material flexibility.

• 4-Texture Blending: Uses an efficient RGB mask to seamlessly blend up to four independent textures (e.g., base wall, dirt, damage, plaster).

• Real-time Color Control: Easily swap and tweak colors of specific areas to create multiple variations of the house.

• Secondary Fine-Tuning Mask: Grants precise, independent control over Roughness, Brightness, and Saturation for perfect lighting integration.

Whether you need a pristine mid-century suburban home or a abandoned, weathered structure for a post-apocalyptic setup, this versatile kit provides the visual fidelity and technical optimization your project deserves.

From the publisher's Asset Store listing.

Technical details

  • Number of tile textures 100
  • Number of tile blend materials 13
  • Number of trim blend materials 2
  • Number of decals materials 3
  • Number of meshes-17
  • Number of prefabs-17
  • Texture dimensions Tile-2048x2048 (1024px per meter). Props-1024px per meter
  • Antenna_01a- Triangle count 2470; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Antenna_02a - Triangle count 1194; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Building_01a - Triangle count 24989; Sub Meshes 28; LODs: No ; UV mapping: Yes; 28 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Conditioner_01a - Triangle count 1272; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: Yes (Animation Clip); Texel:1024px per meter
  • Electricity_Meter_01a - Triangle count 62; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Mop_01a - Triangle count 64; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Shovel_01a - Triangle count 556; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Trash_Can_01a - Triangle count 908; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Trash_Can_02a - Triangle count 942; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 2048x2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Vase_01a - Triangle count 784; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Vase_01b - Triangle count 440; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Vase_02a - Triangle count 799; Sub Meshes 2; LODs: No ; UV mapping: Yes; 2 PBR material ; Texture dimensions 2048(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Vent_01a - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Vent_01b - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Vent_01c - Triangle count 16; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Vent_01d - Triangle count 124; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 1024x1024(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter
  • Watering_Can_01a - Triangle count 822; LODs: No ; UV mapping: Yes; 1 PBR material ; Texture dimensions 512x512(Normal map. Base Color. Metallic_Gloss); Rigging: No; Animation: No; Texel:1024px per meter

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Not listed Not listed Compatible

As listed on the Asset Store.