Build entire low-poly worlds in seconds — and keep tuning them like a designer,
not a programmer.
LowPoly Biome Builder is a one-window procedural generator for six fully-authored
biome archetypes. Pick a biome, roll a seed, drag the map to shape it, and tweak
grouped sliders for density, composition, palette and mood lighting. Press
Generate and a coherent, fully-dressed world appears — then save it as a plain
prefab your game ships without any runtime dependency on this tool.
SIX COMPLETE BIOMES
- Meadow — grassland, dirt roads, groves, boulders, puddles, vigil lanterns
- Volcano — lava channels, basalt columns, fumaroles, the Ashen Forge caldera
- Burnt Village — focal chapel, plaza, ring roads, farm quarter, scattered ruin
- Snowy Mountain — pine groves, ice spikes, frozen ponds, the Eclipse Battlefield
- Burning Cathedral — nave, colonnade, pews, braziers, stained-glass walls
- Catacombs — the King's Tomb, maze or processional hall, bone arches, flood pools
DESIGNED FOR ITERATION
- Deterministic seeds — the same seed rebuilds the same world every time
- Everything is a slider — no code, no prefab wrangling
- Four map shapes: rectangle, circle, polygon (3–12 sides), organic blob
- Recolour the entire palette and apply per-biome mood lighting
- Drop your own prefabs into per-prop override slots
CLEAN OUTPUT
- Flat-shaded, solid-coloured, batching-friendly meshes
- Dead-flat collision plane — water, lava and ice are visual-only and walkable
- Save-as-Prefab produces dependency-free content you own
- Optional NavMesh bake via Unity's free AI Navigation package
- Player-build-safe runtime, isolated behind its own assembly definitions
EXTENSIBLE
Subclass a single base generator to author your own biome using the same window,
sliders and toolkit.
REQUIREMENTS
Unity 6000.0 or newer. URP and Built-in Render Pipeline work out of the box —
meshes use Universal Render Pipeline/Lit and fall back to Standard automatically.
On HDRP, point LowPoly.Material at HDRP/Lit (a one-line change). NavMesh baking
is optional and has no hard dependency.