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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.13 or later
- Package size
- 1.4 MB
- Files
- 20
- Views in the past week
- 15
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- Last checked
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- Lowest recorded
- $7.50 on
Keywords
LowPoly Biomes Builder
Generate six complete low-poly biomes into your scene — seed it, shape the map, tune every detail with sliders, and bake to a dependency-free prefab. No coding.
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LowPoly Biomes Builder screenshot 1
About this asset
Build entire low-poly worlds in seconds — and keep tuning them like a designer,
not a programmer.
LowPoly Biome Builder is a one-window procedural generator for six fully-authored
biome archetypes. Pick a biome, roll a seed, drag the map to shape it, and tweak
grouped sliders for density, composition, palette and mood lighting. Press
Generate and a coherent, fully-dressed world appears — then save it as a plain
prefab your game ships without any runtime dependency on this tool.
SIX COMPLETE BIOMES
- Meadow — grassland, dirt roads, groves, boulders, puddles, vigil lanterns
- Volcano — lava channels, basalt columns, fumaroles, the Ashen Forge caldera
- Burnt Village — focal chapel, plaza, ring roads, farm quarter, scattered ruin
- Snowy Mountain — pine groves, ice spikes, frozen ponds, the Eclipse Battlefield
- Burning Cathedral — nave, colonnade, pews, braziers, stained-glass walls
- Catacombs — the King's Tomb, maze or processional hall, bone arches, flood pools
DESIGNED FOR ITERATION
- Deterministic seeds — the same seed rebuilds the same world every time
- Everything is a slider — no code, no prefab wrangling
- Four map shapes: rectangle, circle, polygon (3–12 sides), organic blob
- Recolour the entire palette and apply per-biome mood lighting
- Drop your own prefabs into per-prop override slots
CLEAN OUTPUT
- Flat-shaded, solid-coloured, batching-friendly meshes
- Dead-flat collision plane — water, lava and ice are visual-only and walkable
- Save-as-Prefab produces dependency-free content you own
- Optional NavMesh bake via Unity's free AI Navigation package
- Player-build-safe runtime, isolated behind its own assembly definitions
EXTENSIBLE
Subclass a single base generator to author your own biome using the same window,
sliders and toolkit.
REQUIREMENTS
Unity 6000.0 or newer. URP and Built-in Render Pipeline work out of the box —
meshes use Universal Render Pipeline/Lit and fall back to Standard automatically.
On HDRP, point LowPoly.Material at HDRP/Lit (a one-line change). NavMesh baking
is optional and has no hard dependency.
From the publisher's Asset Store listing.
Technical details
Requirements
- Unity 6000.0 or newer. Built and tested on 6000.3 LTS.
Render pipelines
- URP and the Built-in Render Pipeline work out of the box. Meshes use Universal Render Pipeline/Lit and fall back to Standard automatically when URP is not present.
- HDRP: point LowPoly.Material (in LowPolyToolkit.cs) at HDRP/Lit — a one-line change. Colours drive _BaseColor either way.
Dependencies
- None. NavMesh baking is optional and calls Unity's free AI Navigation package through reflection. If that package is not installed the Bake button simply offers to open Package Manager; everything else works unchanged.
Generated content
- Flat-shaded, solid-coloured meshes built at edit time, structured to batch well.
- Collision is a single dead-flat plane. Water, lava and ice are visual only and always walkable.
- Save as Prefab produces content that holds no runtime reference to this tool.
Assemblies
- Runtime and editor code are separated by assembly definitions (LowPolyBiomeBuilder.Runtime, LowPolyBiomeBuilder.Editor).
- All editor-only calls are guarded with #if UNITY_EDITOR, so the runtime is safe in player builds.
Extending
- Subclass BiomeLevelGenerator and override DefineSurfaces, ClassifyCell, Populate and Mood to author a new biome. It appears in the same window with the same slider treatment.
Platforms
- The generator is an editor tool. What it outputs is plain meshes, so generated levels run on every platform Unity supports.
Included
- Six biome generators, the shared base class and mesh toolkit, the Biome Builder editor window, a demo scene, and full documentation.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.13f1 | Compatible | Compatible | Not listed |
As listed on the Asset Store.