LowPoly Biomes Builder View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.13 or later
Package size
1.4 MB
Files
20
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15

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LowPoly Biomes Builder

by GeezGames (opens in new tab)

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Generate six complete low-poly biomes into your scene — seed it, shape the map, tune every detail with sliders, and bake to a dependency-free prefab. No coding.

Price $15.00

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Price history

Last 6 months

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Price history for LowPoly Biomes Builder, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 14 Sep 28 Sep 12 Oct 26 Oct

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LowPoly Biomes Builder screenshot 1

LowPoly Biomes Builder screenshot 1

About this asset

Build entire low-poly worlds in seconds — and keep tuning them like a designer,

not a programmer.

LowPoly Biome Builder is a one-window procedural generator for six fully-authored

biome archetypes. Pick a biome, roll a seed, drag the map to shape it, and tweak

grouped sliders for density, composition, palette and mood lighting. Press

Generate and a coherent, fully-dressed world appears — then save it as a plain

prefab your game ships without any runtime dependency on this tool.

SIX COMPLETE BIOMES

- Meadow — grassland, dirt roads, groves, boulders, puddles, vigil lanterns

- Volcano — lava channels, basalt columns, fumaroles, the Ashen Forge caldera

- Burnt Village — focal chapel, plaza, ring roads, farm quarter, scattered ruin

- Snowy Mountain — pine groves, ice spikes, frozen ponds, the Eclipse Battlefield

- Burning Cathedral — nave, colonnade, pews, braziers, stained-glass walls

- Catacombs — the King's Tomb, maze or processional hall, bone arches, flood pools

DESIGNED FOR ITERATION

- Deterministic seeds — the same seed rebuilds the same world every time

- Everything is a slider — no code, no prefab wrangling

- Four map shapes: rectangle, circle, polygon (3–12 sides), organic blob

- Recolour the entire palette and apply per-biome mood lighting

- Drop your own prefabs into per-prop override slots

CLEAN OUTPUT

- Flat-shaded, solid-coloured, batching-friendly meshes

- Dead-flat collision plane — water, lava and ice are visual-only and walkable

- Save-as-Prefab produces dependency-free content you own

- Optional NavMesh bake via Unity's free AI Navigation package

- Player-build-safe runtime, isolated behind its own assembly definitions

EXTENSIBLE

Subclass a single base generator to author your own biome using the same window,

sliders and toolkit.

REQUIREMENTS

Unity 6000.0 or newer. URP and Built-in Render Pipeline work out of the box —

meshes use Universal Render Pipeline/Lit and fall back to Standard automatically.

On HDRP, point LowPoly.Material at HDRP/Lit (a one-line change). NavMesh baking

is optional and has no hard dependency.

From the publisher's Asset Store listing.

Technical details

Requirements

- Unity 6000.0 or newer. Built and tested on 6000.3 LTS.

Render pipelines

- URP and the Built-in Render Pipeline work out of the box. Meshes use Universal Render Pipeline/Lit and fall back to Standard automatically when URP is not present.

- HDRP: point LowPoly.Material (in LowPolyToolkit.cs) at HDRP/Lit — a one-line change. Colours drive _BaseColor either way.

Dependencies

- None. NavMesh baking is optional and calls Unity's free AI Navigation package through reflection. If that package is not installed the Bake button simply offers to open Package Manager; everything else works unchanged.

Generated content

- Flat-shaded, solid-coloured meshes built at edit time, structured to batch well.

- Collision is a single dead-flat plane. Water, lava and ice are visual only and always walkable.

- Save as Prefab produces content that holds no runtime reference to this tool.

Assemblies

- Runtime and editor code are separated by assembly definitions (LowPolyBiomeBuilder.Runtime, LowPolyBiomeBuilder.Editor).

- All editor-only calls are guarded with #if UNITY_EDITOR, so the runtime is safe in player builds.

Extending

- Subclass BiomeLevelGenerator and override DefineSurfaces, ClassifyCell, Populate and Mood to author a new biome. It appears in the same window with the same slider treatment.

Platforms

- The generator is an editor tool. What it outputs is plain meshes, so generated levels run on every platform Unity supports.

Included

- Six biome generators, the shared base class and mesh toolkit, the Biome Builder editor window, a demo scene, and full documentation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.13f1 Compatible Compatible Not listed

As listed on the Asset Store.