Dynamic Glass Shader URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
2.6 MB
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Dynamic Glass Shader URP

by Esti (opens in new tab)

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Create real-time distorted glass and refraction effects in URP with normal-map-driven distortion, adjustable intensity, six material presets, and demo content.

Price $4.99

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Price history for Dynamic Glass Shader URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Dynamic Glass Shader URP screenshot 1

Dynamic Glass Shader URP screenshot 1

About this asset

Dynamic Glass Refraction – URP is a customizable screen-space refraction shader package for Unity’s Universal Render Pipeline.

The shader uses a normal map to distort the scene behind a transparent object, creating dynamic glass, frosted glass, rippled glass, warped windows, sci-fi panels, liquid containers, and other refractive surface effects.

Refraction strength can be adjusted directly from the Material Inspector. The normal map’s Tiling and Offset controls can also be used to change the scale and position of the distortion pattern.

The package includes six ready-to-use material presets:

• Black

• Blue

• Clear Glass

• Green

• Red

• Yellow

Also included are a glass prop model, a ready-to-use prefab, a demo scene, a 1024 × 1024 normal map, configured URP assets, and an English quick-start manual.

The effect uses URP’s Camera Opaque Texture and does not require a custom Renderer Feature or post-processing effect.

Important setup requirement:

Opaque Texture must be enabled in the active Universal Render Pipeline Asset. The camera’s Opaque Texture setting must be set to Use Pipeline Settings or On.

From the publisher's Asset Store listing.

Technical details

Render Pipeline:

• Universal Render Pipeline (URP) only

Main effect:

• Real-time screen-space glass refraction

• Normal-map-driven background distortion

• Adjustable Refraction Intensity

• Adjustable normal map Tiling and Offset

• Double-sided transparent rendering

• URP main light and additional light support

• Fog support

• GPU instancing support

Included content:

• 1 custom URP refraction shader

• 1 glass refraction VFX

• 6 material presets

• 1 normal map texture

• 1 glass prop FBX model

• 1 ready-to-use prefab

• 1 demo scene

• 1 configured URP Asset

• 1 configured Universal Renderer Data asset

• 1 English PDF quick-start manual

Material presets:

• Black

• Blue

• Clear Glass

• Green

• Red

• Yellow

Texture sizes:

• Normal Map: 1024 × 1024

Setup requirements:

• Universal Render Pipeline must be installed and active

• Opaque Texture must be enabled in the active URP Asset

• Camera Opaque Texture must be set to Use Pipeline Settings or On

• The included normal texture must be imported as Texture Type: Normal Map

Rendering notes:

• Uses URP Camera Opaque Texture

• Uses the Transparent render queue

• Does not require a custom Renderer Feature

• Does not require a Volume component

• Does not require post-processing

• Objects rendered in the transparent queue are not included in Camera Opaque Texture

• Nested transparent surfaces may be affected by Unity transparency sorting

Dependencies:

• Unity Universal Render Pipeline

• No external plugins required

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.