HyperCasual LiveOps Kit | Monetization, Retention & Mobile Services OFFICIAL SALE

Android APK Dessign | Android APK Featureset | Online Documentation

LiveOps and progression

• Quests — Author daily, weekly, event and permanent objectives driven by gameplay events.

• Battle pass — Configure seasonal XP progression with free and premium reward tracks.

• Energy — Spend and regenerate lives with persisted state and offline catch-up.

• Timed offers — Present limited-window, early-session and event-triggered offers.

• Daily rewards — Build login streaks with configurable reward schedules and timing sources.

• Unlock gates — Gate content by level, currency, flags, cooldowns or custom player context.

Monetization and economy

• Virtual wallet — Persist soft and premium currency balances with transaction reasons and change events.

• Shop layer — Support currency-priced, ad-unlocked, gated and real-money catalog items.

• In-app purchases — Define product catalogs, rewards, subscriptions, coupons and optional receipt-validation requests.

• Ads — Route rewarded, interstitial, banner and extended formats through selectable backends with frequency controls.

• Offers and entitlements — Connect promotions and ad-free state to the same service layer used by the starter UI.

Platform services

• Game services — Expose sign-in, achievements and leaderboards through a backend-neutral API.

• Cloud save — Upload and download versioned save payloads with selectable conflict policies.

• Consent and privacy — Coordinate regional consent state and tracking-authorization flows.

• Push and local notifications — Schedule local reminders and connect push providers through dedicated backends.

• Remote config — Read typed values from configured remote or simulated sources.

• App updates and deep links — Parse incoming routes and present update flows through platform adapters.

• Sharing, web view and native UI — Compose shares, open embedded web content and request native dialogs with in-engine fallbacks.

• Permissions, attribution and crash reporting — Keep provider-specific implementations behind module interfaces and compile-time gates.

Foundation and feedback

• Save system — Store versioned data with migrations and replaceable persistence backends.

• Audio — Pool sources, organize sound banks and control category volume.

• Analytics — Fan events out to one or more sinks without coupling gameplay code to a vendor.

• Localization — Resolve keys from locale tables and refresh bound labels when the locale changes.

• Toasts and popups — Queue transient messages and modal views through reusable UI services.

• Haptics — Trigger intent-based patterns through Editor, Android, iOS or disabled backends.

• Portable power-ups — Define inventory, visuals and tutorials in reusable assets while registering game-specific effects separately.

• Developer console — Expose repeatable QA actions behind an explicit compile-time gate.

What is included

• C# source for runtime services, provider adapters, editor tooling and starter UI.

• ScriptableObject settings and preset catalogs for the included systems.

• Feature Dashboard and starter-menu scenes that exercise connected player flows.

• Setup Assistant and Advanced Toolset windows for game-facing and provider-facing configuration.

• Simulated, dummy or in-engine backends for developing flows before native SDK installation.

• Edit-mode and play-mode test assemblies covering service behavior and starter integrations.

• A single searchable HTML manual containing setup guidance, API examples, release notes and third-party notices.

Known limitations

• Third-party provider SDKs are not bundled. Production provider modes require the developer to install the selected vendor package, enter its credentials and enable the matching scripting define.

• Simulated and in-engine backends demonstrate application flow; they do not reproduce provider dashboards, store transactions, delivery guarantees or every device-specific behavior.

• Server receipt validation, authoritative time checks and remote content require endpoints operated or selected by the developer.

• Native notifications, permissions, sharing, store prompts, haptics and platform services still require configuration and testing on the intended devices.

• The starter menu and Feature Dashboard are examples and integration surfaces, not a finished game or hosted LiveOps backend.

• Provider terms, privacy disclosures, store configuration and regional compliance remain the publisher's responsibility.

Third-party content

Asset uses Robert Penner's Easing Equations under the BSD 3-Clause License; see Third-Party Notices.txt file in package for details. All other content in this package - C# source, native plugin source, audio, art, scenes and assets - is original work by Satisvizion. No third-party provider SDKs are redistributed in this package.

Support

For support, setup questions, bug reports or feature requests, contact satisvizion@gmail.com.